Aldarc
Legend
PF2 made saves a lot more contextual with different levels of outcomes with their saves and skill checks. However, I think that even things like partial success or success with a cost would be helpful. Saves in D&D for some spells already perform a similar function: i.e., partial damage. It's just about following-through with the sort of mechanics that are already present.Right. There is never going to be a table that directly accounts for resource loss in this regard. Another reason why I think RPGs (or at least D&D) should separate binary and contextual mechanics.
Life sounds great on top of Sugarcandy Mountain.I think if more DMs were willing to let go a little bit, and let players succeed without invoking hard-coded rules, more players would lean into that style of play. That's what I see in my groups, anyway.

I think that you have to accept that not everyone is going to enjoy your RP diet, and I think that you need to understand why other people enjoy or follow the RP diet that they do that is different from your own. It's not a panacea that will magically solve things for people with different tastes.
Even if GMs let go, there will be many players who will still want abilities and skills that afford them more reliable and consistent outcomes that are not dependent on who the GM is for this campaign. There will still be people who prefer playing a fighter in PF2 or 4e than playing a fighter in Shadowdark or OSE.