TwoSix
Programs in KOBOLD
My first thought would be to use Shadowdark's simplified 5e engine. Then design about a dozen playbooks, a la BTW; each playbook would provide your starting stats and a randomized subset of starting class abilities, and also provide your 2d6 table of level up talents as well as possible spells/rituals. Basically, make each playbook its own "class", although similar concepts in playbooks could share mechanics.Thinking about this combo a little more, @Whizbang Dustyboots, and I'm not sure that I could do this mix-up properly as my first instinct is inevitably to toss out D&D's six attributes in favor of four (as per, for example, Shadow of the Demon Lord).![]()