D&D General The New York Times on D&D


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This "news story" is now being spread in other outlets: Fox News, the Boston Globe, etc. It's all just a giant echo chamber.
I wonder how long it will be until Right Wing Grifters like Grummz and Ian Miles Chong use this to run the "D&D is DEI/woke" scam up and Musk uses it to distract from the hornet's nest he kicked up about visas?
 

I would love to see the hand x in person. I’ve never used rape in my games or sex even but let’s say the zombies are eating the villagers. If one of my players says stop I’m scared or uncomfortable I’d probably be flummoxed but I’m not teaching this to really young children. We certainly don’t need an advisory like you would see on cigarettes etc

Maybe if those things bother you then maybe this game isn’t for you . Just like cod isn’t probably for people who hate guns or the conjuring isn’t for people who like ghosts etc etc
If you go to a convention and you sit down at the Cthulhu table you shouldn’t expect the person next to you saying stop that thing is 2 scary and why is it melting their faces
I sort of agree with whatever name calling these groups are. The game for the most part is sitting down slaying the monster and getting treasure. Common sense is hey we are playing tomb of horrors and there’s a good chance you may die horribly. Warning you may not like this and I’m not taking out the spike traps for gummy bears
 




I came to this article a bit late due to holidays.

With a writer's lens, I don't feel this article is framed well for what it purports to explain, for the following reasons:

  • It states that there were significant rules changes (i.e. more than one!) in the game very early, in fact, near the beginning
  • For most readers, this would lead them to anticipate that the article will discuss at length rule changes. Even if you are not versed in role playing games, the average informed reader will presume a significant rule change means something mechanical-related to the game
  • It immediately proceeds to cite race > species in the 3rd paragraph, then goes on for focusing exclusively on this one thing for 8-9 paragraphs, including some commentary from Kuntz & Crawford (ymmv). As many mentioned, this issue was discussed a lot in the community, but was resolved broadly speaking nearly a year if not more ago. Adjacent systems to D&D made changes well before this
  • Players mostly fall in the spectrum of this being neutral, fine and even positive towards it
  • The article finally refers to some of the other rule changes quite passively (in a ~40 paragraph article)
  • Imagine if they rather brought up 2024 Stealth, or some of the major class changes that did garner meaningful discussion here :ROFLMAO:

Readers who mention this is a past issue for the community are right, and unfortunately it does reflect a poor attempt by the paper to broaden a niche topic, which shouldn't be. RPGs are present as an after school activity! People watch streams of actual play or watch content on platforms derived from it!

Culturally it is not a small thing anymore, even though not everyone plays.

The NYT really should be doing a better job.
 
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I would love to see the hand x in person. I’ve never used rape in my games or sex even but let’s say the zombies are eating the villagers. If one of my players says stop I’m scared or uncomfortable I’d probably be flummoxed but I’m not teaching this to really young children. We certainly don’t need an advisory like you would see on cigarettes etc

Maybe if those things bother you then maybe this game isn’t for you . Just like cod isn’t probably for people who hate guns or the conjuring isn’t for people who like ghosts etc etc
If you go to a convention and you sit down at the Cthulhu table you shouldn’t expect the person next to you saying stop that thing is 2 scary and why is it melting their faces
I sort of agree with whatever name calling these groups are. The game for the most part is sitting down slaying the monster and getting treasure. Common sense is hey we are playing tomb of horrors and there’s a good chance you may die horribly. Warning you may not like this and I’m not taking out the spike traps for gummy bears
This is a gross misrepresentation of the whole lines and veils issue. While I'm sure there is some anecdote about a player who used them to abuse their poor DM, the reason and common use for them is to handle topics that the player feels uncomfortable role playing around. For example, a vivid description of a spider's den full of giant spiders can make someone with severe arachnophobia uncomfortable. A person who has lost a child might not react well to a story about harm to children. Stuff like that. That's especially important when you play with people who you don't know well or aren't your regular friends (like public play options).
 

This is a gross misrepresentation of the whole lines and veils issue. While I'm sure there is some anecdote about a player who used them to abuse their poor DM, the reason and common use for them is to handle topics that the player feels uncomfortable role playing around. For example, a vivid description of a spider's den full of giant spiders can make someone with severe arachnophobia uncomfortable. A person who has lost a child might not react well to a story about harm to children. Stuff like that. That's especially important when you play with people who you don't know well or aren't your regular friends (like public play options).
So it’s on the player . Ask the dm before

If I’m in aa I don’t tell my friends to meet me at the pub unless im ready for that

Let’s go with your scenario. I’m dm Bob and I have my adventure prepped. A giant scorpion jumps out at you. Player y-stop the game I’m not ready . Can you change it to a mountain goat . No offense but just like Skyrim it’s on you as the player to download that mod ahead of time
I can’t even imagine this happening. Other players-they have a point and we are ok fighting 3 Billy goat gruff instead.
I’m sorry
1) the dm should look at their audience ahead of time and use common sense
2) a lot of this falls on the players
 

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