overgeeked
Open-World Sandbox
I get that feeling. But it’s more likely a distinction that makes a difference to you because you loathe (bold and italics) attribute loss. The difference between costly and punitive is one of perception or preferences. If there’s no resurrection people will complain. If there’s no real cost, something weighty and meaningful like attribute loss, then it will quickly become common. This keeps it as an option but makes it a meaningful choice. How badly do you want to res that dead character? Is it worth the cost and risk? I absolutely love that kind of risk, reward, cost setup. Keep things interesting.I'm fine with the philosophy of letting go of dead PCs, but this feels like a worst of both worlds situation for me. If they want people to let of dead PCs, then don't include Resurrection at all. However, I don't particularly like Resurrection as is because I loathe attribute loss, which was something that I was happy to see gone in D&D. I think that there are other ways that they could have made Resurrection costly without resorting to attribute loss. It feels more punitive than costly, and I would prefer the latter.