MichaelSomething
Legend
FKR! FKR! FKR!
That’s kind of fun, though I’m always hesitant with giving players false information on a knowledge check. I think there’s a lot of value in being able to maintain a clear line that you can always trust information given directly by the DM to be accurate, whereas information given via NPCs may or may not be.
At my tables most communication between players is in-character, and thus I never need to worry about the "Can I try?" "Oh, can I try?" scenario. If the group is talking and someone comes up with an idea, then obviously it is now information that the entire group that is physically present has access to. So if someone mentions something that might require an Intelligence (History) check to give information on... then everyone there rolls and information will be doled out based on how well the characters rolled...
...Long story short... ability checks are basically an alternative method for determining how much I will improvise and give out rather than my own gut feeling.
Really for me... ability checks and skills are there for only one true purpose-- roadblocks to the story. To slow down how quickly the party gains knowledge or advancement towards their goals. Which means I guess if I was to think about it, every check I throw up does in fact have a "consequence of failure"... the characters just don't get perfect information or advancement of their goals the instant they want it. Instead... they oftentimes have to wait before moving forward.This is how I've handled what do I know about creature encountered, object, person of great renown etc when the party is present.
If characters devise another way to make another attempt on a locked door (e.g. kicking it down), and there's time to do it, I'll allow them.
They can also try to persuade, deceive or intimidate the same NPC/monster more than once in the same scene.
So, I’m not a fan of using Insight to outright detect lies either, however, there is something to be said for the ability for a PC to pick up on an NPC’s demeanor, body language, and to borrow from poker, their “tells” in the course of a social interaction.No rolling Insight to detect lies
Separately, an anecdote I feel has bearing to this topic:
The rogue at my table attempted to climb the wall in a room, in front of the rest of their party. They failed to do so after three consecutive attempts.
What was the consequence?
Their reputation.
So, I’m not a fan of using Insight to outright detect lies either, however, there is something to be said for the ability for a PC to pick up on an NPC’s demeanor, body language, and to borrow from poker, their “tells” in the course of a social interaction.
Would you use Insight to allow players to determine those kinds of things with failure being a misinterpretation, and if not, how would you propose to do it?
This is a really tough one, and I've never found a solution to it that I like.
The reality is that humans suck at detecting lies from people they don't know well. (And apparently cops who think they are good at it tend to be worse than average.). The only effective way to find out if a stranger is lying is to remember (or record) everything they say and then try to get them tangled up in their own lies.
So....in terms of the game I would think this would mean to know something about your NPC, and then try to get them to lie about something you know the truth about.
But, "Can I tell if he's lying?" My answer is, "Do you have a 2nd level paladin spell?" (No, I'm not actually that snarky.)