Aldarc
Legend
It's certainly... not encouraging.I've only been posting here for 20 years, but I suppose I could be a secret rapist.
That's a cheery way to start the New Year!![]()
It's certainly... not encouraging.I've only been posting here for 20 years, but I suppose I could be a secret rapist.
That's a cheery way to start the New Year!![]()
I agree, the implication made against you was uncalled for, and comes across as being in violation of the "don't make it personal" rule of posting on this forum.I've only been posting here for 20 years, but I suppose I could be a secret rapist.
That's a cheery way to start the New Year!![]()
Writers of stories are almost writing always characters that do things they would never do themselves. They write characters who are deceived in ways they themselves would never be deceived. Perhaps that kind of separation (within the bounds of decency) is a productive way of thinking about it.
With respect, I would genuinely hope that you would know TwoSix's character better than that by now than assuming the worst of him or possibly his motives.
It is simple logic. If NPC can convince PCs via social rules, then it follows they can influence the goals of the PC. There is no way around it.
If a NPC can convince the PC that doing X is a good idea, then it follows that NPC can set doing X as the goal of the PC. It is inescapable.
Well then. Let's just say that I definitely don't find the way you choose to communicate in your responses very encouraging either and leave it at that.The worst? I say, "not encouraging" and you take that off to "assuming the worst of him"? That's quite the leap. Are you discouraged only by the literal worst things in human experience? If not, then it isn't really great to suggest that I am. When I am talking about being clear in communication on a sensitive issue, I find this this language is not helpful.
It refutes the comment you actually made, maybe not the one you were trying to use it to support. That point is subjective preference.Sophistry. Doesn't change the point. They player is not in control of the goals of their character.
It is at least table dependent.Well in that case it's system-dependent, right? RPGs are written all sorts of ways.
It refutes the comment you actually made, maybe not the one you were trying to use it to support. That point is subjective preference.
It is at least table dependent.