I just finished running a GURPS Monster Hunters campaign for my group. It was my first time running an extended Monster Hunters scenario. We had a blast: uncovering the secret of a lost cult, a gunfight with mafia thugs in a seedy motel, magic rituals in a diner parking lot, hobnobbing with an elderly wizard at his Philadelphia mansion, high speed chase with demonic horses on the Pennsylvania Turnpike, trying to keep a PC's niece alive despite her terrible instincts, rescuing kidnapped teenager from a sadistic psychopath, hacking into a security system, and an epic conclusion involving hails of bullets, explosives, wraiths, human sacrifice, a magic two-handed sword, and the ancient gold mask of a forgotten god.
The GURPS system may not be to all tastes, but I've never had trouble using it to tell rollicking stories with all the laughter, tension, and joy that I'd hope to see around an RPG table.
The GURPS system may not be to all tastes, but I've never had trouble using it to tell rollicking stories with all the laughter, tension, and joy that I'd hope to see around an RPG table.