Failed my reading comprehension test.2014, it says in the OP
Failed my reading comprehension test.2014, it says in the OP
We don't use them, but the ones from Sword Coast Guide are (and those were re-written in Tasha's...Though I assume spells from Tasha’s and the like are valid to use?
Yes. These aren't like subclass spells which can come from anywhere. Keeping them within their own spell list is a must for this project. I'll update the OP to make that clear.edit: wait do they need to be on their own spell lists or not? i kept everything to what they already had, may look at alternative choices...uh, tomorrow at this point.
okay, V.2 now with off-class spell accesspicked these out before looking at anyone else's lists
Bard: Charm Person, Faerie Fire, Tasha's Hideous Laughter
Cleric: Bless, Guiding Bolt, Inflict Wounds
Druid: Entangle, Healing Word, Speak With Animals
Paladin: Command, Heroism, Searing Smite
Ranger: Goodberry, Jump, Zephyr Strike
Sorcerer: Chromatic Orb, Mage Armour, Thunderwave
Warlock: Armour Of Agathys, Cause Fear, Hex
Wizard: Find Familiar, Magic Missile, Shield
edit: wait do they need to be on their own spell lists or not? i kept everything to what they already had, may look at alternative choices...uh, tomorrow at this point.
...oh well, just ignore these suggestions then, i'd already picked most of them out when you posted this and wanted to finish the list anyway.Yes. These aren't like subclass spells which can come from anywhere. Keeping them within their own spell list is a must for this project. I'll update the OP to make that clear.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.