When to set a "historical" supers game? (read OP before answering poll)

Which historical era for supers?

  • Stone Age/Pre History

    Votes: 2 4.3%
  • Dawn of Civilization

    Votes: 4 8.5%
  • Mythic Era

    Votes: 12 25.5%
  • Classical Civilization

    Votes: 12 25.5%
  • Dark Ages

    Votes: 3 6.4%
  • Medieval Period

    Votes: 3 6.4%
  • Early Modern/Renaissance

    Votes: 12 25.5%
  • Age of Exploration/Empire

    Votes: 17 36.2%
  • Steam Age

    Votes: 15 31.9%
  • Industrial Age

    Votes: 11 23.4%
  • None/Other

    Votes: 4 8.5%


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I chose "medieval" myself to start the poll, but the more I think about it, the more I would push it forward into the weird semi-modern faux-Renaissance space that D&D lives in. Superheroic personas would work well in an anachronistic but archaic setting like that, with plots inspired by Dumas and Scarlet Pimpernel and that sort.

If I had the time, I would map the superheroic history of the world through all of the eras, with the assumptions that powers wax and wane and supers only appear every few centuries or so (becoming myth and legend by the time they arise anew).
 


Going faux-Renaissance, I wonder if there might be a relatively recent "event" that started the supers thing going. Like, did the first telescopes bring something down? Did European exploration across the unknown Pacific find something otherworldly (or at least unknown to contemporaneous world cultures)? Do Faustian pacts and alchemy start to work, signalling something "behind the scenes" is coming forward?
 


The point is a supers setting and game with a different historical context. that is why I made the distinction. Gilgamesh as Superman (or Homelander, if you like). Not just "high powered fantasy."
How is that not high powered fantasy?

Like what is you definition of "superheroes?" Myths and fantasy are full of people with "superpowers" but these are not considered superhero stories.

I voted steam age. I think you could make it feel like superheroes whilst still being somewhat novel about it.
 

How is that not high powered fantasy?

Like what is you definition of "superheroes?" Myths and fantasy are full of people with "superpowers" but these are not considered superhero stories.
I agree that superheroes are more than just people with powers. Gilgamesh and Heracles can be played in those terms.
I voted steam age. I think you could make it feel like superheroes whilst still being somewhat novel about it.
I'm not super fond of steampunk, generally, but I think it is a valid superhero "era."
 


I'm not super fond of steampunk, generally, but I think it is a valid superhero "era."

It was my period of choice, but I was thinking of it more in terms of Old West/Victorian era; if your supers include technologists there's probably going to be some steampunk-like elements, but that isn't strictly necessary just because you're telling a superhero story, and it might make some of the setup easier if you didn't go there.
 

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