[AD&D Gamebook] Sceptre of Power (Kingdom of Sorcery, book 1 of 3)

16, redux-i-est

We've learned three spells so time to turn to (26)!

---

26

We step into the carefully manicured gardens of the college and stroll for half an hour to clear our mind. We sit for a while and stare at the moonless sky as we recall similar nights in the mountains of Seagate Island.

Suddenly we hear a noise from the street outside the fence. Beyond the ivy covered fence, we see a figure with a long, straight, stick "much like a javelin". The person runs towards the fence and pole vaults over it! [Yes, literally.]

We skulk in the shadows and watch to see what happens. The intruder moves towards the tower near where we lurk.

We can…
(55) try to stop the intruder with magic,
(174) tackle him physically, or
(232) follow him.
 

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55

We didn't laboriously learn magic only to pass up our first opportunity to use it! We search our memory for the best spell or cantrip to use.

(72) Exterminate
(113) Burning Hands
(142) Sleep

If we lack any of those spells or have changed our mind, we can still attack (174) or follow (232).
 

Commentary:

There is only the illusion of choice here because:
  • Exterminate only works on small or weak creatures, not human(oids); we’d know this if we had learned that cantrip.
  • Burning Hands and Sleep can never be learned in the same playthrough at the same time.
Thus we are lucky to have the one and only spell that does anything here. Even though you could make arguments for others….
  • Tweak or Cough to cause the intruder to attract attention from others.
  • Friends to do just what it says then ask the intruder “yo, bruh, whatcha doing?”
  • Unseen Servant to hold a rake at ankle height, close the door after the intruder opens it, etc.
  • Armor to buff up in preparation for a fight.
  • Light to put a glowing blob on the intruder’s head so he can be killed with the power of Basic D&D rules interpretations.
Anyway, of course we’re going to cast Sleep while we can!

(One of the complaints about this book is that you spend quite a while learning spells and then have few opportunities to use them.)
 

142

Sleep will allow us to render this intruder unconscious so we can do whatever we want including murder -- I mean, nonlethally subdue him.

We reach down to the ground and pick up a pinch of sand. As the intruder draws near, we force ourselves to be calm, then leap from the bushes and fling sand as we whisper, "Shhhhh!"

But this intruder is -- a woman! Dressed in tight-fighting leather!

[If we had tackled her, we could wrestle her dagger away from her (DEX test), and then we'd get the following delicious description.]

… a young woman, dressed in the buckskin clothing of a frontiersman or ranger. The wild beauty in her face and body can't be hidden, however, even in the crudely tanned skins. Your hand relaxes on her single braid of black hair….

DalrisAndCarr.png


[Yowza!]

Back to our attempted Sleep spell -- the woman wipes the sand from her "dark eyes" and grabs us by our robes before we can react. "Don't try your juvenile tricks on me!" she says in "the rich Kandian accent of the original inhabitants of Tikandia."

She continues: "I was trained by the great Landor himself!"

[Dun dun dunnnnn!!!!! I'll break here at this dramatic cliffhanger, even though the section in the gamebook continues.]
 

This doesn't compute. If she was the trained by the great Landor himself, she's at least the same age as Mum, and probably more if her training laster longer. There is no way she is a "young woman [with] wild beauty". She is a 30+ years old crone to Carr. This is compounded by the fact she used the word juvenile on us. It's not something one throws at someone around the same age. Therefore, she's lying.
 

142, continued

We are taken by surprise and blurt out, "[Our] father was your teacher?"

The woman studies our face intently. She lowers the dagger that she was prepared to use and says, "MY father and I have been looking all over Seagate for you, Carr Delling!"

We are confused. The young woman explains that she seeks our help to restore the Sceptre of Bhukod to its rightful owners, the Kandian people who are the descendants of the Bhukodian dynasty. "Your father was one of us," she proclaims.

"Listen to the words of Dalris, daughter of Perth, the archdruid, and lorist to all Kandians."

Turn to (84)

---

84

Dalris explains that Landor drew his power from the same source as Ancient Bhukod, an empire whose glory was never lost, because Dalris and her people "still live on the same mounds our ancestors built. We are the Bhukodian empire!"

Dalris gains excitement as she talks. We can tell from looking at her that she's of noble blood, possibly because of her "smooth, tanned face". No pockmarks, birthmarks, scars, or other blemishes to be found as we gaze at Dalris, drawn in by her flushed cheeks and eyes that gleam with arou-- pride. Pride in her ancestry.

The Sceptre of Bhukod is one of many "wands" created by Bhukodian "sorcerers" to protect themselves from rival "wizards." Only one has been found -- by Landor.

The Sceptre can drain the power of anything or anyONE that has a "dweomer" [a must-have Gygaxian word for, basically, "magic"]. The Sceptre stores the energy which can then be released by the wielder. Landor modified the Sceptre of Power [take a shot] so that it will drain the life force of anyone who touches it -- except Landor himself.

Dalris believes that because we are Landor's son, we can wield the Sceptre safely. Or not, in which case it will kill us.

We can't wait to try our luck with the murder wand. Dalris explains that Landor hid it in the crypts below the Academy, which are only accessible through his quarters, which are behind the murder door.

Beldon has been unable to break the seal so far, but it's only a matter of time.

Dalris's father (that is, Perth the archdruid) also "thinks" that Landor's spellbooks are in his room.

"[We] must recover both the spellbooks and the Sceptre!" we exclaim.

No time like the present.
(181) if we know where our father's quarters are;
(213) if we have to search for them.
 

Commentary:

Meet Dalris, Carr's crush. I don't love her name. I do love her character. We'll learn more about her via other paths in this book and in later books.

Speaking of names: Dalris's father, the archdruid Perth, is the second character in Sceptre of Power to be named after a recognizable Earth geographical feature (Arno the river in Europe and Perth the city in Australia).

---

But this section of the book raises so many questions.

As @Jfdlsjfd wrote, how old is Dalris? Even if we are VERY generous with how young a student could be to start at the "College" of Arcane Sciences, Dalris would have to be 12-13 years older than Carr to have been taught magic by Landor himself. Which would make her 27-28 here.

MAYBE it's possible that Landor taught Dalris on the side in which case MAYBE she started at an even younger age. 10? 8? No matter what, she's as many years older than Carr as she was when Landor finished teaching her, given that Landor DIED "shortly after" Carr's birth. Which gives Dalris a highly theoretical stretching-the-plausible MINIMUM age of about 23 here (15+8). A 23-year-old Dalris and a 15-year-old Carr would put any budding romance firmly in the "that ain't right" category.

Or, the most likely explanation: it's just (another) bad timeline in the book. It must've seemed like a cool plot point to have Dalris be Landor's student, so she is, even though that makes very little sense.

Regardless of her age, Dalris is definitely more mature than Carr, as we shall see in later books; but that would be the case even if she were somehow also only 15, because Carr is a doofus.

---

Next let's talk about the fact that Dalris says she and her father have been searching "everywhere" for Carr.

They must be terrible at searching.

From 15 years ago until two years ago, Carr and Marla were in the town of Saven just across the water. Given that Landor was "Archmagus of Saven", maybe that would've been a good place to look?

But let's give Perth and Dalris the benefit of the doubt: they're native Kandians, so maybe they're not welcome in Saven. Thus they had to confine their searches to Seagate Island.

Where, for the last TWO YEARS, Carr and Marla were living WITHIN CART-DRAGGING DISTANCE of the village where Marla was BORN. Do you think maybe it would be worth searching that general area?

OK, fine. Maybe the shepherd's hut was super secret, to keep Carr and his mom safe from Ulrik et al. In that case, maybe Perth and Dalris could've asked around in Delmer (Marla's village) to find out if anyone knows her whereabouts? Wendel has this information. MAYBE he's sufficiently cautious not to give it up to a druid or the druid's daughter, but couldn't they prove they knew Landor to Wendel's satisfaction?

OK fine. Maybe for various reasons, after 15 years of Perth's and Dalris's extensive searching, including two while Carr was ON THE SAME ISLAND as them, they couldn't find him.

So one random day in year 15 of the Great Search (™), they wake up one morning and say, "Screw it. Search over. Today's the day we send Dalris to break into the college to steal the Sceptre."

(1) What an incredible coincidence that the very night that Dalris breaks in is also the night that Carr is taking a stroll on the grounds!

(2) What a well thought-out plan this is! We just need all of the following:
  • a way to break in past the lethal fence -- pole-vault scene? check;
  • get past the door that has killed MULTIPLE non-Landor people for the past DECADE AND A HALF and ALSO foiled the magic powers of Beldon and ALL of his adepts -- Dalris was trained by Landor himself… so that obviously means she can somehow handle the door… check;
  • then go from Landor's quarters to the crypts that hold the Sceptre, which will kill anyone who's not… Landor…. Wait a minute!
AAAAARGH!!!!! On the list of stupid, nonsensical plans, Perth's and Dalris's break-in plan is second only to re-assembling a giant that was already effortlessly defeated by powerful wizards so it can attempt exactly the same thing 1,000 years later.

In this gamebook, the plan only works if Dalris KNEW she was going to run into Carr. But how could she possibly know that?

(From one of the other paths through the book, there is a POSSIBLE explanation for how Dalris could know Carr is at the Academy, but that knowledge would then beg the question of why Dalris doesn't SHARE that information with Carr right here.)

So I say again, this plan only works if… wait.

What if Dalris DIDN'T know Carr was here, DIDN'T expect to run into him, and ISN'T suicidally stupid enough to try the murder door or the murder wand. Then the only reason she would be here is to stop the most likely non-Carr person to get through the door.

OHMYGOD, DALRIS IS HERE TO ASSASSINATE BELDON!!!!!

---

Next let's scrutinize Dalris's statement that "we are the Bhukodian empire" and that she is descended from royalty.

Dalris's boast must be metaphorical for the simple reason that the Bhukodians were elves, and Dalris is not. And she might be descended from Kandian royalty, but not from a Bhukodian.

You might say, maybe over the past five centuries the remnants of elven Bhukodian royalty intermarried with the native Kandians until their 500-year-later offspring were all human with just a drop of elven blood. Maybe. But that seems like a pretty big stretch to me.

Dalris also seems to want to have her cake and eat it too: she's BOTH "the Bhukodian empire" AND a noble savage "Kandian". The former an empire of super powerful sorcerers; the latter a (no doubt) communal utopia of druids.

Sorcerer had no specific meaning in AD&D (the sorcerer as a class didn't exist until 3rd edition), except as a synonym for magic-user. But druid absolutely had a meaning in AD&D -- it was a subclass of cleric at the time, but essentially druid was the same "class" we know and love today.

The magic-user with his book-learning and scroll-carrying was ABSOLUTELY NOT the same as the druid with her nature-worshipping and mistletoe-carrying. To claim to be simultaneously the (metaphorical?) descendant of an ancient empire of magic-users and a still extant tribe of druids makes about as much sense as a real-world claim to be simultaneously the descendant of both ancient Greece and the Olmecs.

Also note the weird sentence about how the Bhukodian "sorcerers" needed their "wands" to protect against enemy "wizards". Who were these enemies? This is the first we've heard of them. Everything we knew up until now says the Bhukodians reigned supreme until they didn't, but we never heard about any rival "wizards".

---

Finally, I want you to remember that Dalris claims that her father Perth "thinks" that Landor's spellbooks are IN LANDOR'S QUARTERS. This is a very important truth-claim that we shall scrutinize later.

But for now, back to the story.
 
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Commentary:

Meet Dalris, Carr's crush. I don't love her name. I do love her character. We'll learn more about her via other paths in this book and in later books.
I can't wait. Honestly, a love interest that you meet by trying to cast Sleep on her and who is ready to slit your throat, just to start chatting about history in what is obviously the middle of a heist/murder attempt is starting on the best possible track.

On the other hand, you didn't mention any other female students in the Academy to impress with our skyrocketing Charisma. Maybe Dalris is actually the first girl Carr interact with, ever.
As @Jfdlsjfd wrote, how old is Dalris? Even if we are VERY generous with how young a student could be to start at the "College" of Arcane Sciences, Dalris would have to be 12-13 years older than Carr to have been taught magic by Landor himself. Which would make her 27-28 here.

MAYBE it's possible that Landor taught Dalris on the side in which case MAYBE she started at an even younger age. 10? 8?
Can you remember you teacher's name when you were 8? Admittedly you might if your primary school teacher was a big deal like Landor, but I doubt one would say "I was taught magic by Landor" when she was barely able to read and count. I maintain she's in the 30-35 range, but I accept your loweest possible bound.

No matter what, she's as many years older than Carr as she was when Landor finished teaching her, given that Landor DIED "shortly after" Carr's birth. Which gives Dalris a highly theoretical stretching-the-plausible MINIMUM age of about 23 here (15+8). A 23-year-old Dalris and a 15-year-old Carr would put any budding romance firmly in the "that ain't right" category.
It's not right for modern sensibilities because of the impenetrable barrier at 18 yo, but it also stretches credibility for a bona fide relationship. Especially with girls maturing quicker than boys. A 23 years old female is a (young) woman. A 15 years old male is a kid.


Regardless of her age, Dalris is definitely more mature than Carr, as we shall see in later books; but that would be the case even if she were somehow also only 15, because Carr is a doofus.
True, it has been amply demonstrated.


Next let's talk about the fact that Dalris says she and her father have been searching "everywhere" for Carr.

They must be terrible at searching.

From 15 years ago until two years ago, Carr and Marla were in the town of Saven just across the water. Given that Landor was "Archmagus of Saven", maybe that would've been a good place to look?
Her father is an archdruid. She a wizard witch magic-user. I know spell list expanded a lot with 3e splatbook explosing, but wasn't there spells like Locate Person or Scrying, or Augury.... in 1e? I'd have tried that before randomly wandering the streets of Saven asking for a boy called Carr Delling (or miss Marla Delling FWIW, why did they seek Landor's heir and not Landor's mate? She's as bonded to him (probably more) than us who didn't know him except by name, and there is no assuming that the enchantment made by Landor would rely on unproven genetics.


Where, for the last TWO YEARS, Carr and Marla were living WITHIN CART-DRAGGING DISTANCE of the village where Marla was BORN. Do you think maybe it would be worth searching that general area?
Or you know, asking about them? Obviously villagers knew about her.


(2) What a well thought-out plan this is! We just need all of the following:
  • a way to break in past the lethal fence -- pole-vault scene? check;
  • get past the door that has killed MULTIPLE non-Landor people for the past DECADE AND A HALF and ALSO foiled the magic powers of Beldon and ALL of his adepts -- Dalris was trained by Landor himself… so that obviously means she can somehow handle the door… check;
  • then go from Landor's quarters to the crypts that hold the Sceptre, which will kill anyone who's not… Landor…. Wait a minute!
AAAAARGH!!!!! On the list of stupid, nonsensical plans, Perth's and Dalris's break-in plan is second
Maybe they think being trained by Landor is enough to be like Landor. But then, why didn't they attempt that... 15 years earlier?


What if Dalris DIDN'T know Carr was here, DIDN'T expect to run into him, and ISN'T suicidally stupid enough to try the murder door or the murder wand. Then the only reason she would be here is to stop the most likely non-Carr person to get through the door.

OHMYGOD, DALRIS IS HERE TO ASSASSINATE BELDON!!!!!
She's lying about her age, she's lying about her teacher, why couldn't she be lying about her motives?


Next let's scrutinize Dalris's statement that "we are the Bhukodian empire" and that she is descended from royalty.

Isn't she a little old to play the part of a Disney princess?

Dalris's boast must be metaphorical for the simple reason that the Bhukodians were elves, and Dalris is not. And she might be descended from Kandian royalty, but not from a Bhukodian.

You might say, maybe over the past five centuries the remnants of elven Bhukodian royalty intermarried with the native Kandians until their 500-year-later offspring were all human with just a drop of elven blood. Maybe. But that seems like a pretty big stretch to me.

Dalris also seems to want to have her cake and eat it too: she's BOTH "the Bhukodian empire" AND a noble savage "Kandian". The former an empire of super powerful sorcerers; the latter a (no doubt) communal utopia of druids.

That's it. This girl is delusional. Free, Carr, flee while you can!
The magic-user with his book-learning and scroll-carrying was ABSOLUTELY NOT the same as the druid with her nature-worshipping and mistletoe-carrying. To claim to be simultaneously the (metaphorical?) descendant of an ancient empire of magic-users and a still extant tribe of druids makes about as much sense as a real-world claim to be simultaneously the descendant of both ancient Greece and the Olmecs.

There is, as strange as it sounds, a strong probablity that many, many people do. Everyone in Europe descends from Charlemagne because there is not enough ancestor available 40 generations ago for someone to realistically not be related to Charlemagne (and Gengis Khan). The same can be said of ancient Greeks.

So basically any person that can trace her ancestry to Olmecs and has a trace of European blood (ie, most Mexicans at least) would qualify.


Finally, I want you to remember that Dalris claims that her father Perth "thinks" that Landor's spellbooks are IN LANDOR'S QUARTERS. This is a very important truth-claim that we shall scrutinize later.

It is the realm of WIS 3 people.

Quester for spellbooks: wer'e looking for Landor's spellbook.
Oracle: What kind of places have thee checked?
Quester for spellbook: under the bridge, atop the moutnains, at the bottom of the sea...
Oracle: Have thee thought of looking on Landor's bookshelf?
Quester for spellbook: no, divine oracle, we didn't. Thanks for thine immense wisdom.
 

I can't wait. Honestly, a love interest that you meet by trying to cast Sleep on her and who is ready to slit your throat, just to start chatting about history in what is obviously the middle of a heist/murder attempt is starting on the best possible track.

I know, right? It's like every cheesy romantic comedy action movie trope with a nerdy gloss. I'm not being sarcastic this time: Carr and Dalris's meet-cute is absolutely fantastic.

On the other hand, you didn't mention any other female students in the Academy to impress with our skyrocketing Charisma. Maybe Dalris is actually the first girl Carr interact with, ever.

Correct -- there are no women at the college.

Carr can interact with the woman who's part of the press-gang attack in the bazaar; it's unclear how old she's supposed to be. But yeah. Dalris is definitely the first/only "girl his age" (ish) (maybe) (if we squint) that Carr interacts with.

[Romance between Dalris and Carr is] not right for modern sensibilities because of the impenetrable barrier at 18 yo, but it also stretches credibility for a bona fide relationship. Especially with girls maturing quicker than boys. A 23 years old female is a (young) woman. A 15 years old male is a kid.

Exactly. I wonder if this gamebook was actually geared at somewhat older readers than 13-year-old Joshua in 1986. Because for most 13-year-old boys, especially bookish D&D playing boys, girls are weird and yucky.

Isn't she a little old to play the part of a Disney princess?

Hold that "princess" thought -- I'll have more to say about it later.

basically any person that can trace her ancestry to Olmecs and has a trace of European blood (ie, most Mexicans at least) would qualify.

Fair enough. But the only people in our world who would unironically say "I'm descended from both French AND Olmec royalty" are likely following that with a drawn out "mannnnn" just before they take another toke of the wacky tabbacky.

Oracle: Have thee thought of looking on Landor's bookshelf?
Quester for spellbook: no, divine oracle, we didn't. Thanks for thine immense wisdom.

Would you believe that the eventual truth is MUCH DUMBER than your joke?
 

I know, right? It's like every cheesy romantic comedy action movie trope with a nerdy gloss. I'm not being sarcastic this time: Carr and Dalris's meet-cute is absolutely fantastic.
It's the stereotypical scene. It's obvious they'll end up together (at least to adult audience. Not sure what I'd have thought at the age I was reading gamebook for the first time.

Exactly. I wonder if this gamebook was actually geared at somewhat older readers than 13-year-old Joshua in 1986. Because for most 13-year-old boys, especially bookish D&D playing boys, girls are weird and yucky.
Most gamebook targets aruond this age, at least in theme (it used some very obscure word of being targetted at a younger age). Perhaps some of the more complicated books ) target slightly older audience but I am not sure for this one. (Or books with more mature themes, but they are exceedingly rare, like Fire*Wolf where the starting premise is that you're exiled from your tribe for bonking the chief's daughter despite being of a lower caste... I am not sure it's a message 13 years old would understand).


Fair enough. But the only people in our world who would unironically say "I'm descended from both French AND Olmec royalty" are likely following that with a drawn out "mannnnn" just before they take another toke of the wacky tabbacky.
Yeah, she's just acting the part like she was the daughter of Queen Victoria AND the Emperor Meiji.
Would you believe that the eventual truth is MUCH DUMBER than your joke?
I am looking forward to discover it. Though to be honest if I wanted to conceal my spellbook, I'd bind them into a book titled "Zoning regulations and in ancient Rome: an in-depth case law review" and put it in the university's library. Nobody would ever try to read this book except some odd nerd I wouldn't mind inheriting my spellbook.
 

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