hawkeyefan
Legend
Using dice to make that decision is to me the easy and meaningless way out. I would rather feel the struggle with that decsion within myself as I embody my character.
Do the dice rolls to overcome the evil dragon feel so empty, too? Do you abandon them to just “feel the struggle” of the battle?
For what part of this did you need the dice for? There was choice, it was made, there are consequences.
In this case, it sounds like the woman getting pissed off was the consequence of a poor roll. Someone tried to schmooze her, did it poorly, and got the opposite reaction than what was hoped for.
I want the rules to produce unwelcome and unexpected situations. But I don't wan the rules to tell us how the character reacts to those situations, and what choices they will make.
You’re blocking off all kinds of unwelcome results that are fundamental to people in the real world and to characters in fiction. No one’s emotions ever get the better of them? No one loses control?
And this is “deeper” or “more immersive”?
There’s no risk to your concept of the character. Nothing can happen unless you approve it. You can never learn that your character is someone other than who you wanted them to be.