So Blades in the Dark qualifies as narrativist, I assume? I've played 24 sessions, and there has been exactly one instance where a die roll defined emotional state of the character. So maybe we are doing it wrong, but I don't think so. I don't believe the player relinquishing control of such things is required for narrativism.
Are harms and traumas not the outcome of dice rolls? Are the former in particular not defining emotional state to a degree? Hell, I posed a L2 harm that was entirely emotional/mental as a Threat against one of my players in a FITD game - they rolled poorly and chose to accept it since they were maxing out on stress and wanted the goal. Deep Cuts really leans into this by suggesting the GM and players actively invoke trauma/harm to complicate situations!
Non-physical harm is one of the absolute joys of a system like FITD (and the various PBTAs that have shifted to a combination of mental/physical conditions as their harm mechanics) - the ability to say "hey, you're naughty word terrified because of this ghost" or "yeah, after that insult you're enraged" or whatever your game mechanics support - and then see if the player decides to resist that (and what happens & etc). Tied back to the fiction, to challenge the character's beliefs/instincts/goals/etc stuff on their sheet that they've written to define themselves.