thullgrim
Hero
I just ran my 4tu session of Shadowdark last night. One of my goals this year is to explore more OSR style gaming. I’m running Tomb of the Serpent King as a test.
I haven’t used real time torches. It doesn’t feel right to me.
I’ve cribbed a lot of dungeon exploration process from OSE. It integrates just fine. A torch burns for 6 turns. I just call out ‘tick’ when a turn has been expended and make players track the torches. When an encounter happens I’ll roll a d6 and on a 1 the torch goes out.
We have not used a battle map so far at all. It’s all been theatre of the mind. Huge change for me, typically run Savage Worlds, PF1, and GURPS. Very grid oriented games generally. We are really accomplishing a lot each session, much more than I’m used to planning for honestly.
So far I like, but don’t love, Shadowdark. That could change though. It’s been a real change for me stylistically as I usually run more rules heavy games. Getting used to making rulings and not leaning on the rules themselves has been a real change. It’s something I’m getting used to.
I haven’t used real time torches. It doesn’t feel right to me.
I’ve cribbed a lot of dungeon exploration process from OSE. It integrates just fine. A torch burns for 6 turns. I just call out ‘tick’ when a turn has been expended and make players track the torches. When an encounter happens I’ll roll a d6 and on a 1 the torch goes out.
We have not used a battle map so far at all. It’s all been theatre of the mind. Huge change for me, typically run Savage Worlds, PF1, and GURPS. Very grid oriented games generally. We are really accomplishing a lot each session, much more than I’m used to planning for honestly.
So far I like, but don’t love, Shadowdark. That could change though. It’s been a real change for me stylistically as I usually run more rules heavy games. Getting used to making rulings and not leaning on the rules themselves has been a real change. It’s something I’m getting used to.