James Gasik
We don't talk about Pun-Pun
If I present an encounter and my party stomps it flat within a round or two, I feel like I didn't really do my job of challenging them. But I know it's also important to have that be a possibility, otherwise, what's the point of progressing and gaining new abilities and better numbers?
If the rewards for play only ensure that you are able to keep up with escalating challenges, then it's hard to feel like you're improving at all. Oh sure, you're fighting giants and dragons now instead of orcs and trolls, but if the game feels fundamentally the same, you're just treading water, expending a lot of effort to go basically nowhere.
I don't think it's important to let the players overpower their foes all the time, lol, but at least some of the time, allow them to see that their efforts are really paying off.
If the rewards for play only ensure that you are able to keep up with escalating challenges, then it's hard to feel like you're improving at all. Oh sure, you're fighting giants and dragons now instead of orcs and trolls, but if the game feels fundamentally the same, you're just treading water, expending a lot of effort to go basically nowhere.
I don't think it's important to let the players overpower their foes all the time, lol, but at least some of the time, allow them to see that their efforts are really paying off.