Sorry for delay writing back to you all! Between health/insurance challenges and trying to help some folks being affected by recent changes in U.S., my time for games is being eaten up. Really good questions! I didn't expect so much response or to be so contentious, and I'll try to address main questions...
Why does it matter if it’s a designer choice to go back to the fey origin over a player one?
Maybe it doesn't matter to you. "Design will be what it will be, and as a consumer I don't really need to know their reasons, I either will like or not" is a valid perspective. If that's your perspective, my post probably has nothing of value for you.
I think it matters because the context is that WotC is talking a lot about the evolution of the game
in the context of "lessons from play." For example, a common house rule during 2014 was "drink potions as bonus action", and that migrated into 2024 rules. Another example, many groups were not running 6-8 combats per adventuring day, and (as I understand it) the 2024 DMG abandons that language and changes the encounter design guidelines to reflect
how the game is being played.
My observation – not just based on this video, but in totality – is that the "evolving game" (or similar language) is being used during marketing in such a way that it's easy to conflate "evolving game by design directive" versus "evolving game by how it's being played." I think it matters when there's ambiguity in the messaging about the "evolving game." For example, in 5 years if that ambiguity persists, it would be very easy for a marketing person at WotC to say
"Due to player support for goblins as fey, we transitioned them to the fey type and it has been wildly popular."
That sort of language I noticed a lot in the 4e marketing – where it felt like WotC was telling fans what fans like... when really the truth was many of those lore changes were for internal corporate reasons that we only got to learn about waaaaay after the fact.
I'm not sure it's the change, but the marketing speak and loose truth of the reasoning.
Yeah, you're picking up what I was driving at. Sorry if I wasn't being clear. It's the... skirting close to that "we did this because it was what fans wanted" that troubles me – NOT the specifics of goblins being fey – rather it's the thought process, the marketing, and what that implies.
The designers make decisions based on commerce. They wouldn't make the decision unless they felt it would be popular with their target audience (hint: you may not be their target audience).
I am not their target audience. 100%.
But I'm also seeing changes that are inconsistent or contradictory to who they've described as their target audience (at least as best as I can assess that). For example, the treasure bit in the 2024 MM entries might say any/none/or refer to the DMG; for a newer audience requiring cross-referencing between books to determine treasure (like we did in AD&D) is – IMHO – a very clear contradiction.
So...a design choice might be
based on commerce...but that doesn't mean it is executed in a way that best serves the target audience. I think that's an important distinction. I'm not sure whether the goblin change is one that will serve their target audience or not.
Okay overall your points are sound enough, albeit I'm unsure what the big deal is. But they didn't say or imply that these upcoming options are Fey, or Goblins at all, so I'm not sure how this is doublespeak.
There are also already three playable Fey species in WOTC 5E; Satyrs, Centaurs, and Changelings. There's also a Construct (Autognome) Monstrosity (Thri-Kreen) and an Ooze (Plasmoid) so I'd lean towards believing that Crawford was hinting at something else, such as a Fiend, Celestial, or Aberration playable species.
Oh, I had no idea they introduced Fey Type player species already! Cool! I haven't bought WotC books since Witchlight (2021), so I didn't know. It makes the designers' comments in the video a bit...confusing...since they made it sound as if "playing a non-humanoid type" was a new thing they were introducing. I get it, though, that's pretty common marketing speak they're using for the reboot books.
Did they say that though? I will have to re-watch the video I guess, but I remember them saying this change was already made in MotM (which it was) and the MM is simply catching up to how they have been represented since that book. I don't remember them pushing that this is player driven as you or
@Quickleaf suggest. I could easily be wrong, but I took it as: people have been playing this way because that is how we represent them in MotM, not: people have been playing this way so we followed there lead.
Yes, that's right, if you watch the video closely and look for the language, yes they are saying that the change is coming from the design team.
I didn't catch that right away though. It's the context that this marketing is happening within – like I mentioned above in my response to
@MonsterEnvy – that raises my eyebrows.
Exactly what you're saying is what caught my eye – there's been a lot of discussion/marketing about the evolving game as something they've learned from players...but this was the first time where they were using similar language in reference to a different meaning of the evolving game. That's what struck me, that the designers were saying (paraphrasing) "the evolving game is what we decide it to be" rather than the context I was hearing in previous marketing "the evolving game is what players are doing with the game in the wild." I hope that clears it up!