If anybody is, it's elves.XP for saving me the trouble. Also, elves should be fey now, too.
Yeah this is the key point.Again, this is a top-down designer-originating decision. This is not a player-originating shift.
@Quickleaf doesn't really need to answer that.Why does it matter if it’s a designer choice to go back to the fey origin over a player one?
We have a great deal of evidence that game designer, particularly WotC game designers are somewhat confused/deluded as to what their audience wants. Nevertheless, it's objectively a different thing to try to provide something that you think your audience maybe wants (which this is) and to reflect something your audience is already doing. And they're portraying this as the latter. Which is weird.They wouldn't make the decision unless they felt it would be popular with their target audience (hint: you may not be their target audience).
No it doesn't.In this case, it reflects the resurgent interest in the Celtic culture that was pretty much obliterated by the shadow of Tolkien for many years.
Did they say that though? I will have to re-watch the video I guess, but I remember them saying this change was already made in MotM (which it was) and the MM is simply catching up to how they have been represented since that book. I don't remember them pushing that this is player driven as you or @Quickleaf suggest. I could easily be wrong, but I took it as: people have been playing this way because that is how we represent them in MotM, not: people have been playing this way so we followed there lead.You should address your question to Crawford and Schneider. Because it's them who have made great efforts to portray this as a change in "the way people play the game", not a top-down change from the designers.
Like this?Right now I am not sure how fey goblins work as pirates... I have to think about that.
Try scanning the retail bookshelves. There is a lot of "magic realism" about, not generally marketed as fantasy (and some of it is rather chick-lit-ish). These tend to be dark fairy-tales in the pre-Tolkien tradition. It may not all be directly Celtic, but that influence is there if you dig beneath the surface (some is more Germanic or Slavic). Jonathan Strange & Mr Norrell was probably the first of the trend. Then there are things like The Essex Serpent which is not actually fantasy at all, but is still drawing on older-than-Tolkien folk tales for inspiration.Sorry but you're flatly wrong. There is no particular "resurgent interest in Celtic culture" at this time in history, in 2025
That is absolutely perfect.Like this?
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The Doctor Who 2023 Christmas Special is a good example of how goblins are now seen in our post-Tolkien world.
If this was the case, then they could have made the Tieflings into Fiends, the Aasimar into Celestials and brought back the Elan for the playable Aberration species. This would have made the species line-up in the 5.5e PHB more interesting.There are also already three playable Fey species in WOTC 5E; Satyrs, Centaurs, and Changelings. There's also a Construct (Autognome) Monstrosity (Thri-Kreen) and an Ooze (Plasmoid) so I'd lean towards believing that Crawford was hinting at something else, such as a Fiend, Celestial, or Aberration playable species
Has WoTC ever been consistent about anything that appears in the same edition?This is what mildly annoys me, a lack of consistency.
Until some D&D veteran takes them under their wing and reveals to them that these non-fey goblins exist.My impression is that for players who start with 5.5 and only own those books, fey goblins will be the only ones that exist.
Clap your hands if you don't believe in fairies.Until some D&D veteran takes them under their wing and reveals to them that these non-fey goblins exist.New Player: "They do exist..." faints
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I think you're confusing two different trends. There's no Celtic resurgence in general - we're nowhere near 1980s or 1990s levels of Celtomania or interest in Celtic culture/myth. Sure, we're not in the racist-ass 1940s with "No dogs, no Irish" (most of my family are Scots or Irish, to be clear), but we're not anywhere good. There's always been some Celtic myth stuff, particularly once "Anglo-Saxon" stopped being an ideal we were supposed to be keen on, but also before that.Try scanning the retail bookshelves. There is a lot of "magic realism" about, not generally marketed as fantasy (and some of it is rather chick-lit-ish). These tend to be dark fairy-tales in the pre-Tolkien tradition. It may not all be directly Celtic, but that influence is there if you dig beneath the surface (some is more Germanic or Slavic).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.