Personally, I think it's overstated. Yes, it sucks. So does losing a turn in Monopoly. Go directly to jail, do not pass Go, do not collect $200.This comes up in threads now and again, and recently someone said they would rather their character die than be denies their turn multiple rounds in a row.
Is that a general truth, do you think? Do you think most players think losing their turn in combat is the worst/least fun effect? And do you feel that way as a player? What about as a GM?
I’m not sure you can have less fun playing D&D than by not playing D&D. Spending 45 minutes watching your friends play D&D probably isn’t the funnest fun time ever.This comes up in threads now and again, and recently someone said they would rather their character die than be denies their turn multiple rounds in a row.
Is that a general truth, do you think? Do you think most players think losing their turn in combat is the worst/least fun effect? And do you feel that way as a player? What about as a GM?
I don't actually think that is the same. The bit that's frustrating isn't the lack of outcome, it's the lack of agency. It's one thing to make a decision or take a risk that doesn't pay out, it's quite another to not get to make a decision at all.Is it the same as, oh my God, missing with an attack roll and then sitting until my next turn.
If every turn takes 22.5 minutes, I'm not sure anyone is having fun.I’m not sure you can have less fun playing D&D than by not playing D&D. Spending 45 minutes watching your friends play D&D probably isn’t the funnest fun time ever.
This comes up in threads now and again, and recently someone said they would rather their character die than be denies their turn multiple rounds in a row.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.