So characters forget common information if they want something harder? Seem contrary to the narrative.I ask the player what information he or she wants to know. The higher the roll, the more different types of information they can obtain. Resistances, Immunities, special attacks, special defenses, weak saves are all on the table as information that a character could plausibly have heard about a creature or glean from observation.
"Yes, you hit the AC, but your mentor was a lousy shot so your arrow misses."No. A successful check means you remember what you were told/read. If you were told bad info, you remember bad info.
That's a reasonable thing to model, but it still seems better served by simply adjusting the DC. If it's rare to know the actual treatment for cockatrice petrification, then just set the DC to know it higher and assign a "missed by X" misinformation result.Because a chart of a bunch of "common knowledge and lore" about a particular monster is more interesting if there is some rumor, inuuendo, and misinformation in it.
How much info should PCs glean from a high monster knowledge check? If a Pc rolls a 25 or even a 30, do they learn just a few tidbits, every immunity and weakness the monster has....do you just give them the statbook?
Just how much can a PC gain about a monster from a monster knowledge check?
Never, yesSo, do you think the GM should ever give the PCs unreliable information if a successful roll was made?
Agreed.Never, yes

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.