sevenbastard
Legend
I have TPKed in 5e. It was the 70 something ish adventure in that campaign. PC had a string of bad luck. Also I had two critical hits in a row from two Chasme Demons 22d6 is a brutal critical.....
5e puts a really big buffer between fear of death, and actual death. You reached fear of death -- dropping -- for half the party. Even at 1st level, a TPK isn't that close.I've never actually run it before. Anyway fairly early on lvl 1 they encountered a fire and ice mephit. Between their AoE breath weapons and explosion on death ability it dropped 2/4 and came clise on the remaining two.
Still they enjoyed it and it seems well regarded online. Meepo went down a treat.
2024 makes it easier.
Firstly, you’re the DM, so I expect you’ve read the whole thing and know where all the treasure is regardless of how little of it your players have found so far.I'm currently running it. in 3/3.5 edition.
As for the too much treasure comment. ??? Our party hasn't found much of anything, especially $$$. A couple potions, some silver pieces, an everburning candle, that's about it.
I have run this numerous times for beginners and I have found that having a pre-built L1 Kobald Sorcerer PC named Meepo is a great way to replace a dead PC and give the GM a chance to help the party with things like "Meepo, you know that there is an evil tree on the lower level." I am attaching a sheet (for personal use only), but this is a 2014 sheet and would need to be redone for a 2024 only campaign.I've never actually run it before. Anyway fairly early on lvl 1 they encountered a fire and ice mephit. Between their AoE breath weapons and explosion on death ability it dropped 2/4 and came clise on the remaining two.
Still they enjoyed it and it seems well regarded online. Meepo went down a treat.
2024 makes it easier.
3e printed adventures were notoriously stingy with treasure. I do, in fact, know where the goodies are- and there's not much of it. Especially coinage. Just a handful of silver here, and a few gp there. The rest is some low value gems and some "art objects" inc a silver flask full of Goblin sprits (blech!!) Or single use magic items- scrolls and potions, mainly. A couple of toys can be pried from the cold, dead hands of the boss monsters, but that's expected. The Gobbo chief encounter is 10 monsters- not counting the 9 gobbos and hobgobs in the common area you have to get through to get TO him. Not a Monty Haul by any means, and not an issue in a 5e game, either.Firstly, you’re the DM, so I expect you’ve read the whole thing and know where all the treasure is regardless of how little of it your players have found so far.
Secondly, it’s not going to feel like too much treasure to you since you’re using the edition for which it was written. What I meant was: it’s too much treasure for 5e – and I was mainly thinking of the amount of coins and such.
Yawning Portal was WotC’s first attempt at converting old adventures to 5e, and they took a conservative “let’s stay as faithful to the original as possible” approach. In later anthologies, they didn’t stick to the original versions quite so closely. Some of them are more reimaginings than conversions.