Bill Zebub
“It’s probably Matt Mercer’s fault.”
, or touch grass, or whatever the cool kids are saying these days.
Pretty sure it's "Hot Take".
, or touch grass, or whatever the cool kids are saying these days.
Heck, MOBAs formalized this role as "ADCs"/"Carries".Of course you do. You get to basically do nothing for the first few levels, whilst other PCs have to work really hard, and you can just shrug and say "I can't do much!", plus they have to protect you, because you're vulnerable as hell, then you get to be grossly OP and do whatever the hell you want. It's like growing up as an extremely rich kid.
It's not like its a mystery why some people love "everyone has to protect me until I get to be grossly OP" lol is it? But its not good design, nor interesting design for anyone but the OP people. Everyone else gets kind of shoved aside.
It's not like its a mystery why some people love "everyone has to protect me until I get to be grossly OP" lol is it?
I am a fan whether that is my character or notOf course you do. You get to basically do nothing for the first few levels, whilst other PCs have to work really hard, and you can just shrug and say "I can't do much!", plus they have to protect you, because you're vulnerable as hell, then you get to be grossly OP and do whatever the hell you want. It's like growing up as an extremely rich kid.
It's not like its a mystery why some people love "everyone has to protect me until I get to be grossly OP" lol is it? But its not good design, nor interesting design for anyone but the OP people. Everyone else gets kind of shoved aside.
Yeah that's a great example, though Carry has more recently just become a term for basically any class which isn't tank or support in a lot of situations (I recently read a build guide for Rogue Trader which insisted on referring to all non-Officer characters as "carries").Heck, MOBAs formalized this role as "ADCs"/"Carries".
I'm not saying that's not true, but if you largely play PCs who are beneficiaries of such a situation, then that's very easy to claim, even if you occasionally played ones who weren't. Unless we had a complete record of every single 3.XE/PF1 PC you played (which even you presumably wouldn't have), it would be hard to assess how meaningful a claim this is.I am a fan whether that is my character or not
No, it's not a sandbox at all, it's just that the "narrative" isn't fixed and deliberately subject to character input. It doesn't lack focus and it isn't casual; the focus is on immersion and roleplaying rather than on narrative or dungeon-crawling. It's reacting to the same things that trad was originally reacting to, while also gaining the benefit of seeing early trad stumble around trying to find out what works and avoiding what doesn't.A loose sandbox with relatively weak characters, mostly driven by the DM coming up with "fun encounters"?
I would generally call that "casual play". It lacks the intensity of focus to have a specific agenda and playstyle.
I'm pretty sure hot take is what the cool kids were saying a few years ago, not today.Pretty sure it's "Hot Take".
Plenty of games don’t have expectations of a fantasy D&D clone. Call of Cthulhu scenarios don’t usually require a healer, fighter, or magic-user. That particular paradigm isnlt assumed for Deadlands either.