Guns & Gears Remastered Review

The Paizo team sent me a copy of the Pathfinder Guns and Gears Remastered book so I could give my honest review of it. As always, these books don’t disappoint from an artistic or organized standpoint. The team at Pathfinder really do make it easy for you to find the information you are looking for without flipping back and forth through the book a billion times.

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Quick Overview

If you're thinking about adding a bit of steampunk or black powder to your game, this is the book for you. Guns and Gears provides two additional classes to the world of Golarion: the inventor and the gunslinger. In addition to new classes, a plethora of archetypes, backgrounds, vehicles, siege engines, gadgets, and the remastered automaton ancestry are all ready to expand your game with options for battlefields large and small.

Most of the changes from 2nd edition to Remaster are minor. Most of the changes are going to be little tweaks to take out OGL wording and bringing it into ORC wording or to clarify rules questions. There were a couple of bigger tweaks to a few classes and archetypes. This is not a complete list of everything that changed, just some of the ones that stood out to me.

Inventor

The Inventor is the character who is always dreaming up the next unique contraption, always ready with an idea to overcome just about any challenge. They are the ones who send their inventions into combat to really push them to the limit and see what needs improving. Pay no attention to the smoke coming from the invention.

The Inventor’s Overdrive has been given a Failure effect that it previously didn’t have. “Your gizmos whine concerningly and begin to smoke. Your strikes deal 1 additional fire damage.” Innovation armor AC bonuses have gone up by one. Weapon Innovations give you more options, making them more useful by adding additional traits.

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Gunslinger

The gunslinger is always ready to draw a bead on their enemy, striking before they can pose a true threat. Their knowledge of guns and complex weaponry is rivaled by none.

Slinger’s Precision takes the place of Singular Expertise. This has taken away the limits on training non-ranged weapons as well as giving higher damage bonuses with non-repeating ranged weapons. When using a combination weapon, you use your proficiency with firearms and crossbows for attacks made with the melee configuration. Way of the Drifter’s Reloading Strike has added that this reload does not trigger reactions. Munitions Crafter allows you to make bombs and alchemical ammunition every day equal to four plus half your level. There is also a clarification that you cannot use this to make horns or kegs of black powder.

Spellshot

Spellshot is a gunslinger archetype that combines magical power with technology, blending the two together. This allows them to imbue their weapon with energy and conjure bullets from thin air.

Recall Ammunition no longer triggers with only 0 level ammunition, but allows for all ammunition types to be recalled on a missed shot. If the ammunition was a piece of magical or alchemical ammunition that requires actions to activate it, you must re-activate it before firing it again.

Spell-Woven Shot is a new feat that allows you to combine your magic with that of your magical crossbow or firearm. This feat is also useful if you use the Beast Gunner Archetype, allowing you a to load and activate a piece of magical ammunition as a free action once per 10 minutes.

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Bullet Dancer

Monks with guns? Yes please. The bullet dancer combines the fluid motions of the monastic orders with explosive attacks.

You now have access to Qi spells at level 4. Fixed the wording in the Bullet Dancer Dedication to clear up what weapons are included. These include martial firearms and martial combination weapons.

Dongun Dwarf Ancestry Feats

Dungun Hold has been caught between the warring armies of Geb and Nex for over a millennium. When the surface world because unlivable, they retreated below-ground, destroying the entrance along the way. This allowed them to discover a strange black powder that changed the course of their lives.

Explosive Savant now says that you treat bombs and martial weapons as simple weapons and advanced firearms as martial weapons due to spending your lifetime wielding guns and explosives. Having built up a tolerance to your own explosions, Explosive Expert now makes you immune to your own splash damage.

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Mobility Devices

In the theme of invention and innovation, basic assistive devices also have gotten a bit of an upgrade. Magical wheelchairs use technology and magic to create incredible effects for those who use them.

Basic Chair is now called Wheelchair. All of the Activations for magical wheelchairs have names. So if you want to use your Frog Chair's tongue to grab something, you just need to Grrrabbit!

Storm Chair gained a new ability called Ride the Lightning. Once per day, you can release the majority of the stored energy in the chair to cast chain lightning with a DC of 31.

Final Thoughts

Obviously, there are plenty of other cool items, vehicles, and changes from Second Edition to the Remaster, but I can't give everything away. That being said, my character needs a speedster (steam-powered horse) and a clockwork castle to live.

Let’s all be clear: I have a soft spot for inventors and tinkerers in fantasy settings. I think it brings an interesting flavor of innovation in a world where magical innovation is the norm. Plus, who doesn’t want to ride on a mechanical horse?

I love that this book is set up with the division of Guns and Gears. If you only want Gunslinger Backgrounds and Feats, you don’t have to slog through Inventor things. You can just stick to what you are interested in or play with it all.

As always, I love that the design team takes the time to make sure the book is well laid out (and pretty) with ease of the end user in mind.
 

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Dawn Dalton

Dawn Dalton


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why does a book on weapons and gear merit such a high price tag?
why does the book not have actual guns on its cover?
why is a specialty class in a gears book and not in its core book?
Honestly the first one is softened by the owners of the previous getting a discount, but the rules are free on Nethys so it's mostly if you absolutely want it in print.

second is it's not all about guns, it's about steampunk and as distraced dm said, there are actual guns on the cover if you look

steampunk isn't a core thing to the setting, only select areas so it makes sense this isn't in core, from what I remember the classes are rare in the setting which are ones the GM has to approve of before the players canmake one.
 

It kind of is. If you already owned the PDF of the book pre-remaster, you got a new remaster copy when this came out.
That's good to hear!

From the perspective of someone not playing or collecting Pathfinder and not part of the community, the whole "Remastered" thing seems unnecessary and an undue burden on PF2 players. Guns & Gears definitely comes across as errata in book form . . . but if the updates are available in the online archive and at least some folks who purchased the original directly from Paizo got the updated PDF for free . . . that softens it all quite a bit.

Did purchasers of the original PF2 core books get free digital copies of the newer "Remastered" core books? Are those updates available online in the free archive?

Of course, if the PF community is largely okay with how Paizo is handling the "Remastered" version of the game, it's all good. But it's held me back from giving the game a serious look as a D&D alternative.
 

why does a book on weapons and gear merit such a high price tag?
why does the book not have actual guns on its cover?
why is a specialty class in a gears book and not in its core book?
Odd criticisms . . . Guns & Gears is priced similarly to other hardbound RPG books. It is expensive, but not more so than other Pathfinder or D&D books. Of course, if the content doesn't appeal to you at the price offered, the solution is easy! Don't purchase the book!

Why is the D&D 5E artificer class not in the Player's Handbook? Same reason, likely, that the Inventor and Gunslinger are not in the Pathfinder Players Core Book. Why should they be? These are classes that step outside the core fantasy themes of both games and are not of interest to all players. Should RPG companies avoid creating new classes to introduce in non-core books?
 

It's a $70 hardback book and a $20 pdf. It's 240 pages. I got the original (pdf) in a Humble Bundle (via the Paizo site) and got a Remastered updated pdf. So as long as you bought it via the Paizo site you get an updated PDF. If you're playing it via FVTT, you get the update in the rules package.

There is an errata page for all PF2e stuff: https://paizo.com/pathfinder/faq
And you can get all the rules from here: Guns & Gears - Sources - Archives of Nethys: Pathfinder 2nd Edition Database

This is WAY better then any WotC 'update' has ever provided and far winder availability of the updated rules for free!

I can understand why Paizo did it this way, Guns & Gears will be a staple of the line, so getting it corrected to the PF2e Remaster 'standard' is entirely understandable. So instead of reprinting the old version when stocks are low, they just made a slightly updated Remaster version for sale. Not really necessary if you have the old one, but great for those that don't have it already and are playing PF2e Remaster.

That said, we're still playing D&D5e 2024, although there's another in the group showing interest in PF2e... There is hope! ;)
 

Did purchasers of the original PF2 core books get free digital copies of the newer "Remastered" core books? Are those updates available online in the free archive?
Not on that one no. But the Core remasters were more like a new edition.

Just like with DnD 2024 - WotC and Paizo both are now 'scared' of the edition word.

Technically these are D&D 5.5 and Pathfinder 2.5 - but don't tell the folks in marketing or the C-suite that. Over on the DnD side, I've heard that even the authors of '2024' have gotten in trouble for calling it what it is: 5.5

Paizo's managed to put a tighter gag on it's writers, but that doesn't change what it is, version 2.5.

The Core books had major changes. If we were in the 1980s, we'd be calling these things D&D 6E and Pathfinder 3E - because both changes their systems more than AD&D 2E changed from AD&D 1E. Both have more changes than any change in an edition of GURPS, more changes than we saw between the first 3 editions of Champions, etc... Back in those days if you changed the cover art folks would call it a new edition, and people would buy that. ;)

So the core books... those we had to rebuy. That's why I don't like them using the word remaster still. For books that are just errata plus a swap of OGL for ORC - those should just be called errata. But marketing must think calling them remaster will motivate some of us to buy the print book again...

Still, it has one benefit. If you're new to Pathfinder and sitting in a local shop, you can see the update on the cover rather than having to look inside for what printing it is.

As for why the community was OK with the original set of remaster core's... folks put the blame for that on WotC and their OGL scandal. It forced the hand of Paizo to get out of the OGL, and so Paizo took that as an opportunity to 'do an edition bump that wasn't an edition bump...'

Personally I find this whole fear of the 'edition' word to just be a point of customer confusion.
 

My solution to the "Is it a new edition?" issue is this: If/When the company's version of organized play mandates the use of the new "Its not a new edition" books and bans the older printings, It is a new edition. Until then, it can be called an errata update.
 


Can you craft a magitek powered armour working like a construct monster mount/pet?
Yes.

Inventors start with one of 3 different 'innovations'. They either get special armor, a special weapon, or a construct - a mech ally.

Note what's missing here is probably what you want: armor that can switch to being an ally. You get either or.
 

At this price, purchasing an updated book of something I already owned (and never used), I just can't justify it, even from a collector's standpoint.
(D&D is also bad. Yesterday, I backed out of ordering print copies of two Keith Baker's Eberron books that were $75 a pop and $33 shipping. I can't justify $180 on supplements.)
Really, the hobby isn't worth this expense.
 

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