D&D General Teased Lorwyn-Shadowmoor Supplement Crosses Magic: the Gathering and D&D

WotC has teased an upcoming Magic: The Gathering / Dungeons & Dragons crossover supplement. No info has been given other than a mention of Lorwyn-Shadowmoor and an art piece by Jesper Ejsing.

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Lorwyn-Shadowmoor is a Magic: the Gathering plane. The official MtG page for it describes it as:

Lorwyn is an idyllic world where races of fable thrive in perpetual midsummer. Its dark reflection, Shadowmoor, exists in perpetual gloom, its citizens bitterly transformed and locked in a desperate battle for survival.

Lorwyn is the land where the sun never set. Covered with dense forests, meandering rivers, and gently rolling meadows, it knows no nights or winters. One of the few planes without humans, it's populated by the short-statured kithkin, hot-tempered flamekin, petty-thief boggarts, territorial treefolk, diplomatic merfolk, iconoclastic giants, and mischievous faeries, all living together in harmony.

Also among them: the elves, Lorwyn's most favored and feared race. In a world of unspoiled nature, they consider themselves the paragons of this beauty. Signs of elvish supremacy are widespread, from their gilded forest palaces to their mercilessness toward "lesser" races. Despite the elves' dominion, Lorwyn's people thrive, respecting community and tradition.

The land itself, ancient and verdant, is locked in a perpetual cycle—and every three centuries, that cycle transforms the plane into Shadowmoor.

The mirror-image of Lorwyn, Shadowmoor is a realm of perpetual dusk and gloom. Here, the plane's races, without knowledge of their previous selves, are locked in a life-and-death struggle for survival. Like the plane itself, its denizens are transformed into darker versions of themselves.

The kithkin, once communal and cooperative, are isolated and xenophobic. The helpful, silver-tongued merfolk are now assassins and saboteurs. The boggarts, once mischievous and hedonistic, are vicious and warlike. The blighted treefolk are murderous. Wrathful giants drag around huge pieces of the land.

The transformations of the flamekin and elves are perhaps the most dramatic. Once bright and seeking transcendence, the flamekin are now smoking skeletons seeking revenge. Meanwhile, the vain elves are humbled and heroic in Shadowmoor, protecting every glimmer of beauty and light.

Only one race and one place remain unchanged: the faeries and their home of Glen Elendra. The fae are the fulcrum of this transforming plane—for it was their queen, Oona, who caused it.


This isn't the first such crossover--Ravnica, Strixhaven, and Theros were all Magic: the Gathering settings. Additionally, over the past few years, WotC has put out PDF D&D supplements for the MtG worlds of Amonkhet, Dominaria, Innistrad, Ixalan, Kaladesh, and Zendikar.
 

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Well the folks at WotC seem convinced that using Lorwynn as the next D&D MtG crossover is a good idea! I'm going to trust their instincts over random armchair quarterbacks on the internet.
This is actually a really good point. And probably would be all that would ever need to be stated about any decision any business ever makes except for 2 things.
1. How many bad decisions has WotC made in the last ten years? Lots.
2. What would we have to talk about on this site if everyone here wasn't willing to share and discuss their opinions about imaginary creatures swinging pretend weapons in make believe caves?
 


Yeah Eberron’s changelings are pretty perfect for this. In fact, I would not be at all surprised if Eberron’s changelings specifically inspired Lorwyn’s. The changelings were designed to be able to work as filler in decks built around creature type synergies, and count as every creature type due to their shapeshifting abilities, with their true forms are wide-eyed, pale, and nondescript. Which is really not particularly reminiscent of real life changeling folklore, but does bear a striking resemblance to D&D’s doppelgängers and by extension Eberron’s Changelings.

Problem is Lorwyn Changelings have far fewer limitations on shape-shifting then Eberron/Fey Changelings.
 




This is actually a really good point. And probably would be all that would ever need to be stated about any decision any business ever makes except for 2 things.
1. How many bad decisions has WotC made in the last ten years? Lots.
2. What would we have to talk about on this site if everyone here wasn't willing to share and discuss their opinions about imaginary creatures swinging pretend weapons in make believe caves?
WotC certainly has made some missteps over the past several years. No doubt.

But not about "is it a good idea" to put out a certain type of book, like a D&D/MtG crossover. They've got their sales data, they know how well their previous D&D/MtG crossovers have sold . . . they don't know how well this specific book will do yet, of course, but they wouldn't be releasing it if the previous ones had done poorly.

Some fans didn't care for the Theros, Ravnica, or Strixhaven books, and that's fine. Some fans just like to be negative about EVERYTHING WotC does. But to extrapolate from your extreme lack of data that you are "not convinced" this book is a wise move from WotC . . . well, okay then.
 

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