ColinChapman
Longtime RPG Freelancer/Designer
I'm putting together a little hex map of the tip of the SE corner of a continent in my game world, but I'm no geologist (like, at all), so wondered if folks can spot any obvious problems with it so far? It's a WIP, so it's being worked on, and as each hex is a six-mile hex, it (obviously) lacks details (I'll be adding rivers soon, both from glacial mountain runoff and estuaries). Climate-wise, I'm aiming for warm temperate. The settlements in the mountains are due to them being used as sanctuaries during a recent apocalypse. I have yet to add villages and other landmarks.
I.11 is a shallow lake that transitions into marshland, then into brackish swampland as it makes its way towards the sea, but I don't know if that's possible, if it should transition from lake to swamp to marsh, to sea, or whatever.
D.3 is a plateau with a ruin atop it. Is this even a possible location for it geographically?
I.11 is a shallow lake that transitions into marshland, then into brackish swampland as it makes its way towards the sea, but I don't know if that's possible, if it should transition from lake to swamp to marsh, to sea, or whatever.
D.3 is a plateau with a ruin atop it. Is this even a possible location for it geographically?