Lanefan
Victoria Rules
EDIT: the below refers only to the first iteration of the map. See next post for ideas for the second version.
The largest lake in the world is Lake Superior, and it is fed by a lot of small-ish streams rather than by one or two big rivers. The next lake downstream on the same river system is Huron - still pretty big - after which comes Lake St Clair, which is tiny by comparison to either of those upstream lakes.
As @SpaceOtter asked in a different post, however, to me the harder-to-explain piece is the isolated plateau. It's possible, sure, but uncommon; though given it's a game world who knows what sort of magics or odd random effects might have put it there. Also, as we can't see what's further to the northwest as the plateau hex is right on the map's edge, for all we know the plateau hex on the map is just the southeast corner of a much bigger area of high ground to the northwest.
The main concern I have is scale, particularly regarding the mountains. For me this map is quite good if the hexes are 20 miles or more but cramming all those disparate features into the small area that 6-mile hexes demand is pushing it a little.
While it's true the rivers get bigger as they get closer to the ocean, the same is not necessarily true of lakes. Lake size is completely dependent on the land contours on which the lake sits; if there's a big widespread depression you'll get a big lake and if there's a small hole in the ground you'll get a small lake or pond (unless the river is already big enough to overwhelm it), regardless where it might fall in the river system.Maybe?
Sorry, but when it comes to maps I am a visual guy, so I need to see it to be sure. When I make maps usually there are multiple versions before I settle on something as I experiment with what works (and looks good).
Your description sounds generally OK, but if we look at the real world you have the order of the lakes wrong. Small streams go to small lakes into medium rivers and then large lakes into large rivers into the ocean.
The largest lake in the world is Lake Superior, and it is fed by a lot of small-ish streams rather than by one or two big rivers. The next lake downstream on the same river system is Huron - still pretty big - after which comes Lake St Clair, which is tiny by comparison to either of those upstream lakes.
That the map is done by hex doesn't leave room for fine details, but it's quite possible here that the shallow lake and the marsh are on slightly different elevations with a very short river piece between.Part of your answer is all of the marshy ground, but marshy ground is usually found at the inflow of a river into a lake, not the outflow. Not to say it never happens, but marshes at the entry to a lake is common because there is an elevation change that is allowing the water to pool, rather than continuing to run in a river. When a river leaves a lake, it is generally not marshy because again there is a change in elevation that is causing the water to flow down to the next level closest to the sea (or perhaps even to the sea).
As @SpaceOtter asked in a different post, however, to me the harder-to-explain piece is the isolated plateau. It's possible, sure, but uncommon; though given it's a game world who knows what sort of magics or odd random effects might have put it there. Also, as we can't see what's further to the northwest as the plateau hex is right on the map's edge, for all we know the plateau hex on the map is just the southeast corner of a much bigger area of high ground to the northwest.
The main concern I have is scale, particularly regarding the mountains. For me this map is quite good if the hexes are 20 miles or more but cramming all those disparate features into the small area that 6-mile hexes demand is pushing it a little.
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