People often ask "Why do we still have ability scores?"
5E went out it's way to not use them after generating ability score modifiers. There aren't many formula that use them. Nor are there a ton of feats of various prereqs that use them as benchmarks.
But Ability scores are a number value that is between 8-22 for more PCs and have increments that show variance within monsters.
You know what else is usually in that range: Saving Throw Difficulty Classes
What if your Saving Throw DCs were just your associated Ability Score instead of 8 + Proficiency mod+ Ability Mod?
You no longer have to calculate DCs on the fly or just make up random numbers for DCs.
I tried it at my last game. The warriors liked the high chance improvised actions (2024 got away from Attack Roll then Saving throw and does just one or another. So I went with that). And the casters loved the high failure of monsters. And it made a caster monster feel very scary as two members of the party failed their save by just so.
I also did a fun thing and let the players roll the mental scores of the enemy caster. 3 players got to roll it's Intelligence, Wisdom, and Charisma. Based on their rolls, the mage was a wizard, cleric, or sorcerer based on the highest roll and got a extra spells, healing magic, or sorcery points respectively. Queue Quickened spell plus Cantrips when someone rolled 17 for CHA.
I found it as an interesting experiment and it got the players thinking about their odd numbered scores. And their scores in general.
5E went out it's way to not use them after generating ability score modifiers. There aren't many formula that use them. Nor are there a ton of feats of various prereqs that use them as benchmarks.
But Ability scores are a number value that is between 8-22 for more PCs and have increments that show variance within monsters.
You know what else is usually in that range: Saving Throw Difficulty Classes
What if your Saving Throw DCs were just your associated Ability Score instead of 8 + Proficiency mod+ Ability Mod?
You no longer have to calculate DCs on the fly or just make up random numbers for DCs.
- Spellcasting DCs
- Grapple DCs
- Species trait DCs
- Subclass feature DCs
- Crafted Item DCs
- Topple Weapon Mastery DCs
- Custom Weapon Mastery DCs
- Improvised Weapon Attack DC
I tried it at my last game. The warriors liked the high chance improvised actions (2024 got away from Attack Roll then Saving throw and does just one or another. So I went with that). And the casters loved the high failure of monsters. And it made a caster monster feel very scary as two members of the party failed their save by just so.
I also did a fun thing and let the players roll the mental scores of the enemy caster. 3 players got to roll it's Intelligence, Wisdom, and Charisma. Based on their rolls, the mage was a wizard, cleric, or sorcerer based on the highest roll and got a extra spells, healing magic, or sorcery points respectively. Queue Quickened spell plus Cantrips when someone rolled 17 for CHA.
I found it as an interesting experiment and it got the players thinking about their odd numbered scores. And their scores in general.