D&D (2024) D&D Marilith Is Far More Bestial In 2025

The new 2025 Monster Manual has all-new art, and one major change is the depiction of the marilith. Up until now, the marilith has been depicted as a six-armed humanish female from the waist up; while in the 2025 book, the picture is far more bestial in nature.

Not only is the imagery more demonic, it also features the creature in action, simultaneously beheading, stabbing, and entwining its foes with its six arms and snake-like tail.

mariliths.png

Left 2025 Marilith / Right 2014 Marilith
 

log in or register to remove this ad


log in or register to remove this ad

I know I can't answer the bold part, can you? Maybe @Micah Sweet can? They seem to care about the canon of D&D a lot. I don't really get it so I would appreciate some clarification if possible.
I appreciate canon for RPGs.

I got the 1e World of Greyhawk boxed set and used it for my decade+ long campaign starting in 85 or so. Greyhawk stuff was supposed to be compatible and part of a whole so adding on and including more Greyhawk stuff was consistent such as running the Temple of Elemental Evil in the Greyhawk boxed set setting. 2e advanced the timeline and metaplot and adjusted mechanical stuff for the new rules but was still the same ongoing continuing world with that as the design goal. Same with 3e. They did not create narrative lore contradictions through reimagining stuff and doing it differently. I could keep getting Greyhawk stuff and it was designed to keep working with my ongoing campaign. I used the 2e City of Greyhawk boxed set and the 2e Falcon modules in my ongoing campaign when they came out, for instance.

5e Greyhawk changes up some things through intentionally reimagining them and changing their stories to deliberately break from that ongoing continuity. Prominent NPCs change race, the Baklunish now historically launched their magical apocalypse first against the Suel instead of the reverse, the Bone March is different, etc.

Advancing timelines and metaplot have their own potential issues for usability for existing campaigns through changing things through time advancement and in world plot actions but changing canon takes it further by contradicting what was in the older material directly that ongoing campaigns were based on.

It matters for the other direction too in starting with a new edition and looking to use older materials. Using the 3.0 Living Greyhawk Gazetteer or the 3.0 D&D Gazetteer as your campaign setting you could use any 3e or 2e or 1e Greyhawk material and the lore stuff would all be designed to work together. Contradictions exist but they are generally incidental mistakes, not intentional invalidations of other material. With 5e you have to check for contradictions and fit if you want to use older Greyhawk material. Most things will work together but some are going to be incompatible by design.

For the most part it is minor as implemented so far as there is so little 5e Greyhawk and most of the divergences are small, but it is annoying and the more canon divergences there are the less useful different Greyhawk products are going to be for someone using Greyhawk as their setting.
 
Last edited:

This is the same problem as always IMO. A person can do anything they want in their own game, but WotC's influence is so huge that everyone treats every choice they make (rules, lore, art, whatever) as super-important, terrible if they don't like it, great if they do. So long as the hobby and the industry continue to turn left when WotC tells them to, this will keep happening.

Yes, I know there are exceptions. But it's a strong push.
 

Artwork is important to me in a RPG product. I can get it if taste can get in the way of appreciating a work (I know that I've had trouble enjoying a game book because of sub-par art, or an artist that I don't vibe with).

For example, I find the art of the Wyvern in the 2024 MM to be utterly dull and unimaginative, and the style off-putting. So much that I practically want to print out different art and paste it in to replace it.

So I can get how some folks don't appreciate some of this. While I don't mind this particular take on the Marilith, I kind of get why they did it. Personally, I vastly prefer the illustrations posted in this thread from other games (or even from the 2014 MM), but that's just me and I'm not "general audience".
 

If that is the case for Male Medusa, I have never heard of them. Was it a specific module? There has been nothing said of male hags. What would be the reason to save them for a future update when you can simply include a Gargamel looking dude I the current MM?
It was in the MM, and as others have shown there are male versions of everything you listed in the current MM.
 


If that is the case for Male Medusa, I have never heard of them. Was it a specific module?
My first experience with them, as Maedar, that I recall was in Dragon magazine, probably early into 2nd edition. After that they started to appear in other monster books. They didn't have the snake hair or petrifying gaze though.
 



If that is the case for Male Medusa, I have never heard of them. Was it a specific module? There has been nothing said of male hags. What would be the reason to save them for a future update when you can simply include a Gargamel looking dude I the current MM?
A male medusa (a true medusa, not a maedar) first appeared in Princes of the Apocalypse, which came out 10 years ago. As one of the main antagonists, moreover.
 

Remove ads

Remove ads

Top