D&D 5E Which was the most recent Wizards adventure you consider a classic?

Just remembered this thread and came in here to say age of worms, that one's definitely a classic. God, I don't even know a good way to get it nowadays though. I guess hunt down the dungeon issues it was in? Double-checked and paizo sells them, so that's nice at least. That's one that would make for a fantastic remake for a newer edition, if only just to get it on VTTs.
Its a real shame they no longer sell the PDFs and it is real hard to get legally.
 

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I know this is useless, but I FEEL like Witchlight will be a classic. It's an adventure for a different group of our community than the earlier ones.

I only buy adventures after they've been out for a long while, when the community has looked at it, tasted it, chewed it out and spat it out again. That way I never have to buy a bad adventure or one that lacks tools and guidance made by the community.
 

Oh they ARE unavailable, ugh.
According to Paizo's website, yeah.

If you bought the Age of Worms issue PDFs when they were available they are still in your downloads though.

It is a 12-module series so I think I would prefer to convert it into 4e or 5e where hordes of undead types are not as much 3e glass cannons with low hp and attack bonuses but special attacks that can long term cripple PCs and require immediate clerical specialized magic to trivialize those attacks. If you are going to be going against undead foes so regularly for 12 modules I don't want to have the 3.5 glass cannon issues be so prevalent, I'd prefer the fights to be closer to D&D core combat dynamics where a DM can expect a party to face a lot of encounters.
 



Curse of Strahd will probably go down as “the classic” 5e module.
I’d also name Witchlight as a classic, but it’s one that’s certainly not for everyone. You have to really enjoy the Feywild and Wonderland elements.

Honorable mention goes to Radiant Citadel. I like the anthology style of shorter adventures and it’s really cool to see alternative cultures represented in an authentic and respectful manner. I think what holds it back is while there are lots of good adventures none of them really had that wow factor for me.
 

It is a matter of personal taste, but I dislike adventures in epic scale (the "Realms Shattering Event of the week"). Once most of the 5e adventures falls in this set, my personal classics are the adventures where, if players fail, the world is not being destroyed/reformated. I think the last one in this vibe is Witchlight. If the players fail, a domain in Feywild will be changed forever, but the world at large will barely notice that.
 

Tomb of Annihilation I primarily love for Omu. I think Omu and the Tomb itself is where it's working brilliantly. The prologue (all that mucking around in the jungle) has a lot of "we trust the DM to make it work" energy.

And I've known a lot of DMs who take the bare outline and do amazing stuff with it.
Huh. I loved ToA up until the Tomb, which I found tedious both as a player and as a DM. I'm just not that big a fan of Dungeons, I guess. Because I also don't understand the love on display here for DoMM, which I got bored of very quickly.

Different strokes and all that. I clearly prefer wilderness adventures to dungeons and when I do like dungeons, I like them to be small and done and move on to the next one. The last thing I'd ever be interested in doing is leaving a dungeon and returning to find it respawned, as reasonable as that sounds (story-wise).

I'd love to play in a game DMed by someone who considers themselves 'very good' at running dungeons to see what the appeal is. Maybe it's just not for me, IDK.
 

Classics/Masterpieces: Lost Mines of Phandelver, Tomb of Annihilation, Curse of Strahd

Maybe Classics/Very Good: Rime of the Frostmaiden, Descent into Avernus, The Light beyond the Wytchlight
 

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