OSR OSRIC 3 backerkit signup is live!

darjr

I crit!
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We have put up a pre-launch page on BackerKit for OSRIC 3. We won't be doing much with it until we return from GaryCon, but if you're interested in updates on the OSRIC 3 Kickstarter, feel free to follow the page. When we get back, we'll start doing livestreams and giving out more information about the project.

From the page

This is a bit of a place-holder presentation for those who want to sign up early! We will begin sprucing up the presentation and giving out more information when we get back from GaryCon.

OSRIC 3 is a retro-clone ruleset for playing first-edition Advanced Dungeons & Dragons,* the signature roleplaying game of the 1980s. The style of play is freewheeling and epic, simpler than modern RPGs but with endless depth. First published in 2006, OSRIC was one of the first games that started the OSR (Old School Renaissance) publishing movement, with thousands of adventures and other resources available from third-party publishers. OSRIC 3 is updated and revised, and relies upon the Creative Commons License rather than the Open Game License.
*Legal Note: Mythmere Games is not affiliated with WotC, the holder of the Dungeons & Dragons trademark.
 
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Will it also be released under a Creative Commons license?
Matt Finch adds
You won't have to upgrade, and it will definitely still work with classic modules. In the long plan, this is a whole product line. This is mainly a reorganization of the presentation. We are focusing on a teaching edition that's less wall-of-text and more bullet-pointy, so it's easier to absorb. Monsters will be alphabetical rather than divided into types. Things like this. In many areas we are able to sail closer to the AD&D rules than we thought back in 2005. There will be a monk class. Many other miscellaneous things addressed to the younger generation (one example: the ankheg has a STATED bonus to surprise when burrowed-in, which was just implied in the original text). The "younger generation" tends to be more procedural than we were in 1978, as a result of reading more modern rulebooks, and they want to have a clear guide as to "what the rules are" versus optional rules.
 

It'll be really interesting to see how this stacks up against OSE Advanced Fantasy in terms of adoption by the gaming public.

And a whole OSRIC product line is very exciting, no matter what system the DM is using to run them. More 1E vibes is great news.
 


Matt just added a strip of the cover for the players book.

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