D&D 5E 2024 Monster Manual has better lore than 2014 Monster Manual

We can never know anyway (at least until maybe years from now when NDAs are no longer valid), so the answer will depend on your place on the optimist-pessimist scale.
Actually we don't know that either as @Incenjucar could be talking about the cost of printing when they say "money." As far as I can tell that has nothing to do with the optimist-pessimist scale. There are lots of ways "money" can impact decisions, that is why I asked.

So back to you, how do you think money could impact the amount or type of lore presented? I am not interested in reality, just your opinion.
 

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This statement seems at odds with itself. How can monster lore be setting agnostic and discuss there societies, interactions, etc. - that information is very dependent on the setting!
Not at all. I don't need to know how Bullywugs, Beholders or Mind Flayers fit into the Forgotten Realms, Greyhawk or Dragonlance settings. But I do need to know from a generic monster manual is what their culture/society is like, their attitudes towards others, their religions/faith, what they are (more relevant to undead, outsiders or aberrations), any racial goals...etc.
 

What tells you to research anything? Interest.

You’re either interested in learning more about Chuul or not interested.
I'm largely on the same page as you, but there's certainly room for where the stuff that would spark your interest to learn more/everything that's been written about a creature or faction also unfortunately happens to be the stuff missing from this specific entry.

There's no way of precisely knowing or preventing this, but it's definitely possible.
 

I think there is a fuzzy space between "lore" (which is setting specific) and "description" (which is not). Barring the outer planar creatures, which do not exist outside of a specific setting in D&D, the monsters as presented in the 2E MM have lots of description and little lore, in the way I am defining the terms here and I think the way @DragonLancer is thinking about it.
Definitely a fuzzy line. I feel 2e lore bled pretty freely between lore and description, but that could be my own bias.
 
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Not at all. I don't need to know how Bullywugs, Beholders or Mind Flayers fit into the Forgotten Realms, Greyhawk or Dragonlance settings. But I do need to know from a generic monster manual is what their culture/society is like, their attitudes towards others, their religions/faith, what they are (more relevant to undead, outsiders or aberrations), any racial goals...etc.
That all sounds very setting specific to me. I mean you could provide generic lore of that type, but it can equal be setting specific too. Culture and society are definitely setting dependent. Eberron, for example, has a different take on these traits for many creatures when compared to FR, GH, or DL. The same with faith. I mean not all settings share the same gods even. Similarly the "racial goals," and I am not even sure that is a thing, could easily vary from setting to setting. IMO, those are not setting agnostic lore elements if they should be changing depending on the setting. Heck the same setting is likely to have monsters with multiple types of culture, societies, religions, relationships and goals. We just need to look around IRL to see the truth of that!
 

Actually we don't know that either as @Incenjucar could be talking about the cost of printing when they say "money." As far as I can tell that has nothing to do with the optimist-pessimist scale. There are lots of ways "money" can impact decisions, that is why I asked.

So back to you, how do you think money could impact the amount or type of lore presented? I am not interested in reality, just your opinion.
I am a pessimist when it comes to corporate decision-making. My opinion is that the WotC brass were concerned that any lore they provide could be taken poorly by some loud segment of the population and garner them bad press through the usual social media outlets (as every choice they make is seen and publicly and globally judged), so they decided to minimize lore in any areas their consultants saw as potential flashpoints of dissent and fill the space with additional statblocks and tables.

As I said we'll never know. I wouldn't have even laid all this out if I wasn't asked a direct question (I know talking about this irritates people).
 

Not at all. I don't need to know how Bullywugs, Beholders or Mind Flayers fit into the Forgotten Realms, Greyhawk or Dragonlance settings. But I do need to know from a generic monster manual is what their culture/society is like, their attitudes towards others, their religions/faith, what they are (more relevant to undead, outsiders or aberrations), any racial goals...etc.
So you’d like a Monster Manual with 100 monsters in it?
 


I am a pessimist when it comes to corporate decision-making. My opinion is that the WotC brass were concerned that any lore they provide could be taken poorly by some loud segment of the population and garner them bad press through the usual social media outlets (as every choice they make is seen and publicly and globally judged), so they decided to minimize lore in any areas their consultants saw as potential flashpoints of dissent and fill the space with additional statblocks and tables.

As I said we'll never know. I wouldn't have even laid all this out if I wasn't asked a direct question (I know talking about this irritates people).
OK, so for you "money" = marketing / PR. The idea of avoiding losing money (from bad PR) over gaining money (from more detail, depth, quantity, etc). So in this case, you believe the money calculus was more lore could create bigger loses than gains.

That is possible, but the lore that was cut doesn't, IMO, always support that viewpoint. If that was the reason, then only social sensitive lore would have been cut, and that was not the case. I guess it could be the reason for some of the lore, but definitely not all of it IMO.

My take (in no particular order):
  • Space.
  • Setting agnostic.
  • Cultural avoidance.
All of these could be money related (or not).
  • Space:
    • Cost of printing and shipping
    • Market demographics
    • What sells more, pictures or words?
    • This one is always about money in one for or another.
  • Setting agnostic.
    • If you want deeper lore you have to but the setting book!
    • Sincere goal to provide setting agnostic lore so DMs can create (like we used too!)
  • Cultural avoidance.
    • Lost revenue from bad PR
    • Sincere desire to be inclusive
 

I am trying to understand how money could play into the decision? Can you expand on your thought here?

Also, there are other options the "why" of the change including, but not limited to, both sincere design preference and money.
Money is basically what conflicts with design. Focus testing, determination that the number of monster statblocks increases sales, hoping to sell lore seperately, page count, people love to roll dice so give them tables instead of commas, CEOs saying kids hate words these days, etc.

Vs. Designers producing exactly the product they sincerely think will result in the best outcomes for the purchasers.
 

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