Y'all know my answer to that question (unless practicality demands otherwise, of course). If the world lacks versimillitude it could have without compromising needed playability, the game is literally less fun for me.Again the the question is
Are to creating your languages for verisimilitude or gaming?
One has to take priority over the other
The number of languages in the game (or setting) and the presence-absence of social mechanics are IMO almost completely unrelated.Because then.theyd have to reconcile why there is only 1 language for the other major races.
D&D already has too many languages for a game with no concrete social mechanical subsystem
Depends how long ago they spread out and-or how isolated the spread-out groups became.That answer depends on how humans came into existence? In most fantasy worlds it isn't evolution, so for instance if a large group who all spoke the same language were transported from a different world into this one, then yeah they speak the same language and even as they spread out and grow they might still all speak the same language.
For sure, which is why I brought up things like travel, in a world with sky ships where people can easily travel then major cities aren't going to be as isolated as they were on Earth. Literacy levels is typically assumed to be at more modern levels in a D&D world rather then historical levels, which is also going to help prevent divergence of language. So even as a language evolves over time, different places will evolve together more so then what we saw on Earth.Depends how long ago they spread out and-or how isolated the spread-out groups became.
Language evolves much faster than we tend to realize, even more so if there's no written form. Thus, if the spreading-out happened as recently as just 1000 years ago the different groups by now probably have developed almost entirely different languages even if using the same root.
EDIT to add: and even a continuing culture changes its language dramatically over time. If you or I were dropped into 13th-century England, for example, we'd barely understand a thing even though they're in theory speaking the same language we are.
The problem is it can't.Y'all know my answer to that question (unless practicality demands otherwise, of course). If the world lacks versimillitude it could have without compromising needed playability, the game is literally less fun for me.
Not social mechanics.The number of languages in the game (or setting) and the presence-absence of social mechanics are IMO almost completely unrelated.
In my view the bolded is a massive error.For sure, which is why I brought up things like travel, in a world with sky ships where people can easily travel then major cities aren't going to be as isolated as they were on Earth. Literacy levels is typically assumed to be at more modern levels in a D&D world rather then historical levels, which is also going to help prevent divergence of language. So even as a language evolves over time, different places will evolve together more so then what we saw on Earth.