I would say it's because RM encourages a certain sort of fiction, and then lacks adequate procedures for establishing the relevant fictional considerations and constraints.Was that because you lacked the contextual knowledge when playing Rolemaster?
The whole ethos of RM is very oppositional to D&D. In mechanics, but also in the sort of settings and situations it encourages. These are to be "realistic", rather than the sorts of contrivances - dungeons and the like - that D&D defaults to.
But when adjudicating situations in a "realistic" setting, the lack of procedures for establishing relevant fiction manifests itself pretty quickly. Players with Waiting Illusion on their spell lists naturally look to the use of this to create alarms and warnings. Which then requires the GM (ie me!) to determine all the stuff we've been talking about in this thread, in respect of distances, timing, methods of infiltration etc. And it all just has to be made up.
Thanks!(also your TB2E play sound cool)