TLDR and hopefully it is clear. I'm a Game Master. I'm running a game. Each game has distinct characteristics (premise, agenda, procedures, superstructure, participant principles, authority distribution, incentive structures, currencies, advancement scheme). No matter what game I'm running, no matter how many games I'm running at one time (not in the same moment, but weekly games), I want every decision I make to be..."game-forward." Yes, each game includes characters and settings and myth and motivations which endow play with meaning and momentum, but I'm wholly preoccupied by the effort to generate for my players the best gameplay moment possible in the game they're playing...right_now. And I want to stack those over and over until we're done.
I will never choose a sterile or mild or tepid moment of play for some notion (of which only I will overwhelmingly be privy to) of "enhanced causality," when an alternative choice is more engaging and provocative. And I will never feel like I (or my players) need to endure moments (perhaps even many!) of conflict-neutral or sterile play in order to "pay for" conflict-charged play later (and please let us not pretend that we haven't seen this all over the place here and elsewhere...that train of thought is ubiquitous..."if everything is cool, then nothing is cool" is one formulation of that absurd take).