I do stress it because it is superior, yes, I accept that in-person requires more effort, but for me ultimately it is the most rewarding experience.As you say, in your opinion. I mean, I get it. You like what you like, but you just keep stressing it as if it is somehow inherently superior to online play and it simply isn't. It's your preferred way of playing. Glad you're enjoying in-person, but bolding it doesn't make it any more true for others.
In my opinion, the juice is just not worth the squeeze. The time, effort and irritation of in-person does not produce enough return on investment for me.
Edited: No need for me to be so abrasive.
who knows? the gaming community is small! Btw, Im attending the huge WoD V5 larp happening in LA in a couple of months, Ive a few friends joining and some traveling to LA, are you going to attend?Wonder if it’s anyone I know. I used to be very involved in the WA WoD scene. Though, that was over 10 years ago now, and I was in the LARP crowd; not sure if the tabletop scene is different.
For sure!who knows? the gaming community is small!
Nah, I bowed out of the WoD scene when NuWhiteWolf took over. Also, not to get into politics, but even if I wanted to go, it's not safe for me to travel out of state right now. Sounds cool though, I hope you have fun!Btw, Im attending the huge WoD V5 larp happening in LA in a couple of months, Ive a few friends joining and some traveling to LA, are you going to attend?
Funnily enough, I find the opposite. In person play is characterized by a lot of gaffing around time and no one ever playing in character.I do stress it because it is superior, yes, I accept that in-person requires more effort, but for me ultimately it is the most rewarding experience.
But I do accept that for many (even myself) it is a convenience to run games online.
I e noticed similar but not quite that extreme.Funnily enough, I find the opposite. In person play is characterized by a lot of gaffing around time and no one ever playing in character.
Whereas online play features virtually zero gaffing around time and players will stay in character far better.
But that’s only my experience.
Yeah. You're right. I've probably overstepped. My point being though, I find that the anonymity of online play allows players to really get into their characters to a degree that live play generally doesn't.I e noticed similar but not quite that extreme.
For my sci-fi games especially. Having the Traveller map up, a ship deck plan, or other interactive map really allows immersion. Nothing to set up, nothing to draw, nothing to pack up. Its just efficiency off the charts. I was one of the "never goona do online" folks, but ive changed my tune after seeing what is possible. Dont get me wrong, I would still enjoy an in person game very much, but online has impressed me.Yeah. You're right. I've probably overstepped. My point being though, I find that the anonymity of online play allows players to really get into their characters to a degree that live play generally doesn't.