WotC Mike Mearls: "D&D Is Uncool Again"

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In Mike Mearls' recent interview with Ben Riggs, he talks about how he feels that Dungeons & Dragons has had its moment, and is now uncool again. Mearls was one of the lead designers of D&D 5E and became the franchise's Creative Director in 2018. He worked at WotC until he was laid off in 2023. He is now EP of roleplaying games at Chaosium, the publisher of Call of Chulhu.

My theory is that when you look back at the OGL, the real impact of it is that it made D&D uncool again. D&D was cool, right? You had Joe Manganiello and people like that openly talking about playing D&D. D&D was something that was interesting, creative, fun, and different. And I think what the OGL did was take that concept—that Wizards and this idea of creativity that is inherent in the D&D brand because it's a roleplaying game, and I think those two things were sundered. And I don’t know if you can ever put them back together.

I think, essentially, it’s like that phrase: The Mandate of Heaven. I think fundamentally what happened was that Wizards has lost the Mandate of Heaven—and I don’t see them even trying to get it back.

What I find fascinating is that it was Charlie Hall who wrote that article. This is the same Charlie Hall who wrote glowing reviews of the 5.5 rulebooks. And then, at the same time, he’s now writing, "This is your chance because D&D seems to be stumbling." How do you square that? How do I go out and say, "Here are the two new Star Wars movies. They’re the best, the most amazing, the greatest Star Wars movies ever made. By the way, Star Wars has never been weaker. Now is the time for other sci-fi properties", like, to me that doesn’t make any sense! To me, it’s a context thing again.

Maybe this is the best Player’s Handbook ever written—but the vibes, the audience, the people playing these games—they don’t seem excited about it. We’re not seeing a groundswell of support and excitement. Where are the third-party products? That’s what I'd ask. Because that's what you’d think, "oh, there’s a gap", I mean remember before the OGL even came up, back when 3.0 launched, White Wolf had a monster book. There were multiple adventures at Gen Con. The license wasn’t even official yet, and there were already adventures showing up in stores. We're not seeing that, what’s ostensibly the new standard going forward? If anything, we’re seeing the opposite—creators are running in the opposite direction. I mean, that’s where I’m going.

And hey—to plug my Patreon—patreon.com/mikemearls (one word). This time last year, when I was looking at my post-Wizards options, I thought, "Well, maybe I could start doing 5E-compatible stuff." And now what I’m finding is…I just don’t want to. Like—it just seems boring. It’s like trying to start a hair metal band in 1992. Like—No, no, no. Everyone’s mopey and we're wearing flannel. It's Seattle and rain. It’s Nirvana now, man. It’s not like Poison. And that’s the vibe I get right now, yeah, Poison was still releasing albums in the ’90s. They were still selling hundreds of thousands or a million copies. But they didn’t have any of the energy. It's moved on. But what’s interesting to me is that roleplaying game culture is still there. And that’s what I find fascinating about gaming in general—especially TTRPGs. I don’t think we’ve ever had a period where TTRPGs were flourishing, and had a lot of energy and excitement around them, and D&D wasn’t on the upswing. Because I do think that’s what’s happening now. We’re in very strange waters where I think D&D is now uncool.
 

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I think that's a bit of nitpicking here. Death happened very easily (three players in one round, presumably by one antagonist) and thus can very easily happen to the rest of the party as well.
I know someone who played what sounds like this adventure but not with Mike running it. If I'm correct (and hey, it's been established here, that I might not be...) it was AD&D 1E where the sword cuts off the head on an 18-20. So not that common but not beyond the realm of possibility.
 

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I find it disturbing that a well known designer in the TTRPG community would use a bunch of culture war dogwhistles to garner support for his position, and I would imagine, his yet to be released game.
This is what's more irritating... by being unclear in his meaning and choosing to post on X there are now all the regular suspect content creators (mainly OSR sphere) proclaiming the designer of 5e has seen the light and rejected both safety tools and the playstyle (including the increased diversity) of 5e... all depending on who made the video.
 

I think that's a bit of nitpicking here. Death happened very easily (three players in one round, presumably by one antagonist) and thus can very easily happen to the rest of the party as well.

I mean, maybe it was a fluke. I don't know what edition or system he was using. In 5e, which this game presumably wasn't, decapitation via vorpal sword only happens on a nat 20, and I have a hard time that the bad guy managed to roll three of those in a single turn. If I was in a game where that happened, I'd definitely feel threatened here: "Wow, I'm in a system where it's super-easy to kill PCs."

I suppose that is the joy of reading the tea leaves and coming to our own conclusions.

For what its worth, Shadowdark has 1 reference to 'Vorpal' and its 18-20, off with their heads.
 

Getting stuck in Monkey Island because I no longer have access to an item that turns out to be vital to finish the game (a situation I have experienced personally) tells me there's at least one fail state. As far as video games go, any game where you go back to an earlier save or start over counts as a fail state IMO.
That's not failing that's trying til you succeed.
 


This is what's more irritating... by being unclear in his meaning and choosing to post on X there are now all the regular suspect content creators (mainly OSR sphere) proclaiming the designer of 5e has seen the light and rejected both safety tools and the playstyle (including the increased diversity) of 5e... all depending on who made the video.
Yes, exactly this. I have not wanted to link any of that crap here but what he said has ramifications. I’ve seen some of the articles and videos since his post. He can’t just pretend that his words don’t have impact.
 

maybe, but I expect them to be deliberate in their wording
Based on what, WotC demonstrated tremendous marketing savvy...?
I do not claim that Tasha's is still ahead, the question is really more was it ever, and if so for how long. There is no way it still is ahead, for that 2024 would have to be a gigantic failure, heck 2014 would have sold more than that in the time 2024 has been around
Tasha's did sell faster than the 2014 PHB, yes: that's the point.
 

I suppose that is the joy of reading the tea leaves and coming to our own conclusions.

For what its worth, Shadowdark has 1 reference to 'Vorpal' and its 18-20, off with their heads.
I don't think I was "reading tea leaves." I gave my opinion of how I would feel based on how he said his game went. Unless you think having an opinion is bad somehow?
 

I don't think I was "reading tea leaves." I gave my opinion of how I would feel based on how he said his game went. Unless you think having an opinion is bad somehow?

Pretty sure we are all reading tea leaves here. Aka: We are all taking a, fairly tame and innocent, couple of tweets, and reading I to it what we will.

We don't have all the details. We cannot read his mind. We were not at the table, or witness to the events.

We are, all of us, reading tea leaves.

I'm not questioning your opinion, I simply have my own.

Fair?
 


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