WotC Mike Mearls: "D&D Is Uncool Again"

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In Mike Mearls' recent interview with Ben Riggs, he talks about how he feels that Dungeons & Dragons has had its moment, and is now uncool again. Mearls was one of the lead designers of D&D 5E and became the franchise's Creative Director in 2018. He worked at WotC until he was laid off in 2023. He is now EP of roleplaying games at Chaosium, the publisher of Call of Chulhu.

My theory is that when you look back at the OGL, the real impact of it is that it made D&D uncool again. D&D was cool, right? You had Joe Manganiello and people like that openly talking about playing D&D. D&D was something that was interesting, creative, fun, and different. And I think what the OGL did was take that concept—that Wizards and this idea of creativity that is inherent in the D&D brand because it's a roleplaying game, and I think those two things were sundered. And I don’t know if you can ever put them back together.

I think, essentially, it’s like that phrase: The Mandate of Heaven. I think fundamentally what happened was that Wizards has lost the Mandate of Heaven—and I don’t see them even trying to get it back.

What I find fascinating is that it was Charlie Hall who wrote that article. This is the same Charlie Hall who wrote glowing reviews of the 5.5 rulebooks. And then, at the same time, he’s now writing, "This is your chance because D&D seems to be stumbling." How do you square that? How do I go out and say, "Here are the two new Star Wars movies. They’re the best, the most amazing, the greatest Star Wars movies ever made. By the way, Star Wars has never been weaker. Now is the time for other sci-fi properties", like, to me that doesn’t make any sense! To me, it’s a context thing again.

Maybe this is the best Player’s Handbook ever written—but the vibes, the audience, the people playing these games—they don’t seem excited about it. We’re not seeing a groundswell of support and excitement. Where are the third-party products? That’s what I'd ask. Because that's what you’d think, "oh, there’s a gap", I mean remember before the OGL even came up, back when 3.0 launched, White Wolf had a monster book. There were multiple adventures at Gen Con. The license wasn’t even official yet, and there were already adventures showing up in stores. We're not seeing that, what’s ostensibly the new standard going forward? If anything, we’re seeing the opposite—creators are running in the opposite direction. I mean, that’s where I’m going.

And hey—to plug my Patreon—patreon.com/mikemearls (one word). This time last year, when I was looking at my post-Wizards options, I thought, "Well, maybe I could start doing 5E-compatible stuff." And now what I’m finding is…I just don’t want to. Like—it just seems boring. It’s like trying to start a hair metal band in 1992. Like—No, no, no. Everyone’s mopey and we're wearing flannel. It's Seattle and rain. It’s Nirvana now, man. It’s not like Poison. And that’s the vibe I get right now, yeah, Poison was still releasing albums in the ’90s. They were still selling hundreds of thousands or a million copies. But they didn’t have any of the energy. It's moved on. But what’s interesting to me is that roleplaying game culture is still there. And that’s what I find fascinating about gaming in general—especially TTRPGs. I don’t think we’ve ever had a period where TTRPGs were flourishing, and had a lot of energy and excitement around them, and D&D wasn’t on the upswing. Because I do think that’s what’s happening now. We’re in very strange waters where I think D&D is now uncool.
 

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From one of his tweets:



Clearly he was calling someone’s game time-wasting slop.
Clearly? Or when he has tried it at his tables that is what it was like for him. Without him specifically saying it is someone else's game and the fact he was speaking to his games it is up to the reader to either take the words as written, or read into them what the reader chooses.

Lots of reading into vibes in this thread.
 

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Hey don’t shoot the messenger. I’m just reposting his tweet.
Sorry, I definitely wasn't - I was just asking why it would matter to you (if it did).
I mean we all have opinions about what we like and what we do not - some of are more vocal than others on certain things.
And I kind of find it common place to say I think this is rubbish or I think that is rubbish.
 


With a Vorpal Blade and RNG.

Thats why we play the game, thats why dice are involved. That element of the unknown, the random, that outside of the odds experience?

Thats what is actually memorable, and noteworthy.

Not yawning your way through a game that is already tilted in your favour to a hilarious degree.
So in your mind, the only options are a constant threat of random death, or a cakewake. And the only thing that is interesting to you are the constant threat of death and other random events. Gotcha.

This does suggest that, if Mearls had not rolled well enough to decapitate three people, then you're saying that the game would be unmemorable and not noteworthy. No matter what else went on, if it wasn't for him randomly decapitating three NPCs in a round, the game would be a yawnfest.

That doesn't speak well of... well, anything, really. Not what you think his games are like, not what your games are like.
 


How important the PCs are to the player, and how they handle losing them if that happens, depends mostly on the Individual player, and only to a lesser extent on the game.
True. But I doubt most con goers are going to care all that much about a character that was handed to them a couple of hours before.
 


Sorry, I definitely wasn't - I was just asking why it would matter to you (if it did).
I mean we all have opinions about what we like and what we do not - some of are more vocal than others on certain things.
And I kind of find it common place to say I think this is rubbish or I think that is rubbish.

People defend the things they like, even more so when you call them rubbish.
 



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