So does "negation of action declaration" mean something else to you than" what the player wishes to accomplish with the action they declared for their character doesn't come to pass"? Because I am not talking about moves. Like before we argue for 60 pages about this, I'd like to clear up some semantics first.
I don't understand your question.
Upthread,
@EzekielRaiden made these posts:
There is a tension in the written rules, for DW, between the high-level Principle "play to find out what happens" (which pushes toward a "no-myth" approach) and the How To GM instruction "exploit your prep" (which pushes away from absolute no-myth). Here's a bit of relevant text which seems to fit, to some extent, with what you've described here (emphasis in original):
"In all of these things, exploit your prep. At times you’ll know something the players don’t yet know. You can use that knowledge to help you make moves. Maybe the wizard tries to cast a spell and draws unwanted attention. They don’t know that the attention that just fell on them was the ominous gaze of a demon waiting two levels below, but you do."
I have always understood these sections to be in tension because, as "play to find out what happens" is presented, there should be almost no prep at all, and certainly nothing like knowing very specifically that there is a demon on the second floor of the dungeon who might know about the players. I have had folks tell me, point-blank, that Dungeon World is supposed to be, at least practically if not theoretically, truly "no-myth", where there isn't any myth, at all, whatsoever, only and exclusively that which is explicitly established in play, and nothing else: hence, play to find out what happens.
E.g.: "This is how you play to find out what happens. You’re sharing in the fun of finding out how the characters react to and change the world you’re portraying. You’re all participants in a great adventure that’s unfolding. So really, don’t plan too hard. The rules of the game will fight you. It’s fun to see how things unfold, trust us."
And I am asking: what is the tension?
I've set out the three ways, in AW/DW, that a player's statement about what their PC does can unfold. Where is the tension?
Upthread, you suggested as an example that the GM's prep is
Person B will never reveal the truth about Q.
So, as
@Campbell posted not far upthread, that doesn't seem typical for AW/DW prep. I don't think it's really flagged in the AW rulebook as part of prepping a front/threat.
But let's suppose that the GM does it anyway: how is it going to play out?
Let's suppose that a PC meets B, and asks B about Q. This is not a player-side move, so the GM responds with a soft move. Given that the GM always says what their prep demands, they will not have B reveal the truth about Q.
Let's suppose that the GM's soft move doesn't physically separate the PC from B, nor otherwise make it impossible for the PC to keep pressing B. So the PC asks again. And the GM responds again with a move. If the player is, at this point, handing the GM an opportunity on a plate (because ignoring the set up from the previous soft move), the GM can make as hard and direct a move as they like. Maybe, as the PC looks expectantly at B hoping for an answer, B falls to the ground. A hidden assassin has shot B! And the PC is the next available target! (Of course, this assumes that the threat of assassination has already been brought into play, so that this is a follow through on that prior move.)
Now consider the alternative. Suppose that as the PC starts talking to B, the player says that they are
reading a person. So the dice are rolled and the move resolved: let's say the player gets one question, and so asks "How could I get B to tell me the truth about Q?" As the rules not (p 201), “Dude, sorry, no way” is a legit answer to “how could I get your character to __?” And so the GM tells the player, "You can tell there's no way that B will ever tell you the truth about Q."
And then the player says, "I pull out my gun and put it to B's head. "Tell me about Q!", I shout." This is
going aggro. And suppose the roll is a 10+. So the GM has to decide, does B tell the PC about Q or do they suck up the PC's bullet? If their prep demands the latter, then that's what happens.
So, as I've posted, I don't know what this tension is supposed to be.
Now if, when you (
@Crimson Longinus) say that you're not talking about moves, you mean you're talking about some RPG other than AW or DW, OK, which RPG are you talking about? Because my post was in reply to comments about DW.