Yes and?
Almost everyone has a breaking point where they dig in their heels about what they want the game to be or not be? (Insert 4e conversation here)
Yes and?
Sure. I am just advocating a healthy reevaluation of the current set of classes.Almost everyone has a breaking point where they dig in their heels about what they want the game to be or not be? (Insert 4e conversation here)
no, it’s definitely not planned obsolescence, I don’t think that exists in book publishing, outside of printing flimsy booksWell, sure. I'm sure WotC would love for people to buy more books. Ok. I imagine that's true for every single publisher in the world. That's hardly nefarious or has anything to do with the notion of "planned obsolescence".
Sure. I am just advocating a healthy reevaluation of the current set of classes.
If you think D&D is complex compared to a CRPG, you are very wrong. As to why is it more complex than eg Shadowdark, I assume it’s market demandwhy is D&D so incredibly complex?
Youd think by the 8th (?) iteration the some designers might have stumbled upon simplicity.
Hard to say. WotC hasn't ever tried to produce something like Shadowdark.If you think D&D is complex compared to a CRPG, you are very wrong. As to why is it more complex than eg Shadowdark, I assume it’s market demand
Given that WotC hasn't brought back a 4E class that arguably doesn't have its niche filled in 5E, the proliferation of arcane caster classes that share the names of previous versions, but not their original reason for being, I'd definitely agree.An interesting discussion in there for sure.
Right, agree.“progress” in rpg design does not come from twiddling dials, but from harmonizing them.
Eg less resource management is not design progress. Resolving inconsistencies and contradictions is.
Huh? D&D is way more complex than mainstream CRPGs. Talking about player-facing complexity of course, not the physics calculations happening in Skyrim when you run across a table knocking all the plates off.If you think D&D is complex compared to a CRPG, you are very wrong. As to why is it more complex than eg Shadowdark, I assume it’s market demand
Not sure I understand. Quite often, it takes a lot of time for all the properties to be sold off because there are always some properties no one lands off. The only way to inject money in the game is completing turns of the board (or less consistently, Chance and Community Chest cards).I bet you're not playing the three and four hour games that people who don't get all the properties quickly sold off and who keep injecting more money into the game do.