Even if the system is Paranoia? That sounds like a quick way to lose a couple clones.It’s a magic sword, and it’s in a dungeon. Yes, I’m going to go get it and no, it doesn’t matter what system it is.

Even if the system is Paranoia? That sounds like a quick way to lose a couple clones.It’s a magic sword, and it’s in a dungeon. Yes, I’m going to go get it and no, it doesn’t matter what system it is.
I have never played Paranoia but I imagine that’d make for a real interesting session!Even if the system is Paranoia? That sounds like a quick way to lose a couple clones.![]()
I have never played Paranoia but I imagine that’d make for a real interesting session!
And when you do hit, your damage is going up by a percentage based on what damage the weapon normally does. In the case of a longsword that normally does d8 damage you're adding 12.5% by tacking a +1 on there.
Yeah I didn’t check his arithmetic on that.Eh.
If you roll a 1 on that d8, a +1 doubles the damage.
If you roll an 8 on that d8, the +1 is 12.5%
On average, a d8 weapon does 4.5 damage. The +1 is then 22.2222%
Do you all now see why I didn't get into damage?
Right.You guys are will hung up on the +1 thing. I would hope any DM would say something like "Magical sword". I was just short handing +1 as to what the DM would likely give plus what the players might expect at low levels.
I did that once. And to make matters worse, the adventuring guild that did the quest was "The Noble Hunt".If the local Duke posted a want ad to the message board offering 100gold to go fetch his grandfathers sword from his crypt, the PCs would be all over it- but not for a +1 sword. C'mon, it is a quest and in a sandbox they can take it or leave it. If you wanted them to take it and they didn't, maybe have another group of PCs come into town with it and boasting about it and now nobody went to recover it before now. That will show the players how sandboxes run. Then, when the players decide to kill the other adventurers and take the sword make sure the other party showed it to everyone in town so that the townsfolk will know where the PCs got it.