Manbearcat
Legend
Below is the flow of a game of The Between. I'm not an actual detective, but the form of play fits roughly with the flow dynamics and general feel of my real life work continuity. If I'm so inclined (very much not right now), I'll stitch together one of our Threats (mysteries) from our Excel Keeper sheet into an Actual Play post.
EVENT IS INTRODUCED WITH INCONCLUSIVE SHAPE BUT REPLETE WITH LOCATION(S) AND SIDE CHARACTER(S), ALONG WITH ROUGH SITE & PHENOMENA-ORIENTED DETAILS TO INTERROGATE.

DURING THE DAWN (PHASE), PLAYERS GENERATE A HANDFUL OF INITIAL HYPOTHESES, DEVELOP INITIAL PLAN OF ACTION FOR PARTICIPANTS TO PURSUE VARIOUS LEADS AND INVESTIGATORY RESPONSIBILITIES. THEY THEN FOLLOW UP BY INTERROGATING LOCATIONS, SIDE CHARACTERS, OR RELEVANT REPOSITORIES OF INFORMATION WITHIN THE SETTING OF HAUNTED VICTORIAN LONDON DURING THE DAY (PHASE), THEN, LATER IN THE LOOP, THE NIGHT (PHASE).

CLUES ARE GAINED IN SCENES VIA VARIOUS BASIC & PLAYBOOK MOVES (FORENSIC SITE INVESTIGATION, INTERROGATING WITNESSES, DIVINATION MAGIC, SUPERNATURAL COMMUNION, ETC) MADE AND RESOLVED. THESE CLUES ARE PROBABLY A SPREAD OF 30/40/27/3; GM PULLS DIRECTLY FROM THREAT (MYSTERY) ROSTER, GM RESKINS/SUBTLY ALTERS EXISTING THREAT CLUE AS IMMEDIATE SITUATION DEMANDS, GM MAKES UP CLUE OUTRIGHT, PLAYER TASKED TO MAKE UP CLUE (IN MY LAST GAME OF THE BETWEEN, OUT OF AROUND 100 CLUES, PLAYERS AUTHORED PERHAPS 3ISH).

CLUES DO NOT OUTRIGHT GENERATE A SOLVE, BUT THEY ACCUMULATE AND WINNOW LINES OF INFERENCE TOWARD AN ANSWER A QUESTION MOVE AND ATTENDANT SOLVE. PLAYERS INTEGRATE THE INVESTIGATION DYNAMICS OF ACCUMULATING FICTION + CLUES, GENERATING FURTHER LINES OF INVESTIGATION WHICH THEY FOLLOW UP ON.

RINSE/REPEAT AVOVE LOOP UNTIL ANSWER A QUESTION MOVE IS MADE. THIS GENERATES ONE OF THE FOLLOWING:* THE OPENING UP OF A NEW, PRIOR GATED QUESTION AND AN OPPORTUNITY TO PURSUE. RINSE/REPEAT ABOVE LOOP.* THE SOLVE OF A THREAT (MYSTERY) AND AN OPPORTUNITY TO PURSUE DURING THE NIGHT (PHASE).* THE SOLVE OF A THREAT (MYSTERY) AND AN OPPORTUNITY TO PURSUE DURING THE NIGHT (PHASE) + A COMPLICATION OR A NEW DANGER OR THE ESCALATION OF EXISTING DANGER.* A FALSIFIED LINE OF INFERRENCE TO BE DISCARDED + A COMPLICATION OR A NEW DANGER OR THE ESCALATION OF EXISTING DANGER.

IF ANSWER A QUESTION MOVE YIELDS A SOLVE & OPPORTUNITY TO PURSUE, DURING THE NEXT NIGHT (PHASE), AN ATTENDANT SCENE IS GENERATED AND WE FIND OUT IF THE OPPORTUNITY PURSUED IS SUCCESSFUL OR IF IT IS NOT AND THE THREAT (MYSTERY) SOLVE IS PERMANENTLY FOILED WITH ATTENDANT FALLOUT (MECHANICAL + FICTION).

THREAT (MYSTERY) CONCLUDES AND ITS DYNAMICS ARE ADDED TO EXISTING MILIEU. IF SUCCESSFUL, REWARDS/TROPHIES (MECHANICAL + FICTION) ARE EARNED.
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