AbdulAlhazred
Legend
I can't really comment on what is entailed in such an endeavor in your games, clearly. I will just note that other posters have made comparisons with Clue, and have talked about clues and mysteries in terms drawn largely from detective genre fiction. While I think emulating such fiction is valid, even excellent, as an agenda, I don't consider such fiction to contain much realism, or even a lot of logic.This is what players must do to solve real mysteries in the game too.
Mmmmm, yeah. You might want to ply this on a less deeply experienced audience.Well, your game is just a game. So sure everything to you is crafted to work as a game.
Many of us others see a RPG as beyond the label of a game: something greater then the sum of it's parts.
As opposed to the one where someone pulled it out of thin air. We can all do this talking down to each other, it's not going anywhere.No.
You have a real mystery or you have a non-mystery game play activity made for game play to make the players feel like they are discovering new that has never been thought of by anyone before the player randomly used the game rules to make the randomness in front of them.