This is a big point. I don't know how much it has been misunderstood or not. But planning the background and facts, even anticipating ways clues might be found, etc, none of that means you are determining the conclusion of the scenario. The background has been established. Who did it has been established. But the adventure itself plays out organically
As was said above: Everything is personal for the players in these games.
When a DM does anything, it is a direct personal attack on the player(s). The player will complain that it is not right they have to find THE DMs clues, for example. They will complain that the DM "is just a player", so it is not fair they get to make up stuff and hide it from the others playing the game.
No one would craft the game that way. You’re exactly right. It is crafted so that it CAN be solved. That involves a level of authorship… of craft… of intent… that real world mysteries lack.
This is wrong.
In your game the DM who is stuck with the limited idea that they are just doing silly stuff in a game thinks this way.
Plenty of other DMs will make real mysteries to challenge the players, again: for real. Such mysteries are not made to be solved. If a player or players can, that is great: but they are not made to be a Red Carpet Cakewalk Easy Button game action for the players.
There is a guiding force behind play that is designing everything with the intention that it work as a fun game scenario. That is a key factor that you’re simply dismissing out of hand. I don’t know if it’s because you’re failing to see why it matters so much or what, but it absolutely does.
Well, what your saying is super vague. Sure the game is "all about fun", but what is fun is different for different people.
Some people have fun in a game where the player just sits there and uses a characters special ability to "have a clever idea". Then the DM tells the player the clever idea their character thought of and the player sits there amazed their character is so much smarter, clever and better then they are...
Some people have fun in 'sandyboxes' just doing random game actions until they decide to stop playing.
Some people like deep, real role-playing (the acting kind).
And on and on...
The other GM is (for the sake of argument) not interested in the scenario’s solvability. He knows who did it, how, and why… but decides that there are no witnesses, no real suspects, no clear motive, and the clues that are there don’t lead anywhere. Again, I’m speaking only about what the GM has decided about play… this is not about an NPC trying to prevent the characters from solving the mystery, it’s about the GM trying to prevent the players from solving it.
This sounds right up there with the "fictional fun" you have in your games as you can't have "real" fun as it is a game......
Then people should likely be more careful about what they say. Because plenty of folks have indeed said that solving a mystery RPG isthe same as solving a real mystery. Even folks who didn’t feel the need to use the words “real” and “really” multiple times in the same sentence.
I do! I did!
This is a big point. I don't know how much it has been misunderstood or not. But planning the background and facts, even anticipating ways clues might be found, etc, none of that means you are determining the conclusion of the scenario. The background has been established. Who did it has been established. But the adventure itself plays out organically
As was said above: Everything is personal for the players in these games.
When a DM does anything, it is a direct personal attack on the player(s). The player will complain that it is not right they have to find THE DMs clues, for example. They will complain that the DM "is just a player", so it is not fair they get to make up stuff and hide it from the others playing the game.
For almost this entire discussion we have been clearly making this distinction. There may be 1 poster who is coming from a completely different point of view. But that is a distraction. Those of us taking this position have clearly stated this isnt exactly the same as solving a mystery in the real world, that they aren't identical.
Well, someone in bad faith would say to "solve" a mystery you must be a beat cop detective physically doing things and use lots of fancy 'science'.
Though a cop to sit down and read a cold case file...and just sit there...and solve a mystery. I'm sure the person in question would say they "solved a real mystery". Well, that is nearly exactly what players will do to solve a real role playing mystery.
But sure the 'real' cop does not suffer from the paranoid delusion that "some guy" is in control of the world and is personally out to get them....