EzekielRaiden
Follower of the Way
While it may be beside your point, it is a really really important concern to highlight: this, this right here, is exactly what I was referring to by things being unspoken and thus impossible to do anything about. If everything is under the table, out of sight, shielded from investigation, hidden inside the black box, how can you possibly DO anything about it? I posit you can't, other than, as noted, the three all-super-not-great options:But you are painting my position as an extreme here. You know I wouldnt' actually argue that real physics are going on in the game. But I would argue the king dispatching his men would be a reasonable approximation of cause and effect in a game, or that cause and effect can be modeled for game purposes. That a GM might redirect the cause and effect for ulterior purposes is to me besides the point. That two GMs might reach different conclusions about the cause and effect is totally fine (I mean in the real world, both the outcomes you described are conceivable: to me what matters is if the GM is genuinely considering cause and effect). But I am also not some kind of simulationist extremist. In these conversations I am sometimes forced to defend positions that are extreme ends of my own playtstyle but not my actual playtsyle. For example, I am want cause and effect to be a consideration in my campaigns, but I am also okay with with other considerations also being factors like drama, engagement, fun and excitement. There are people on the more extreme end of the cause and effect thing, but that isn't where I reside.
Bear the problem in silence, suffering the problems without being able to articulate what exactly is wrong, why it's wrong, or what could be done to fix it;
Kick up a fuss, which will, almost 100% guaranteed, be painted as "getting mad about nothing" or the like because you can't point to any specific problem--I haven't faced this in TTRPG-spaces, but I have absolutely faced it in a variety of other comparable social interactions where the rules and expectations were black-boxed like this;
Or depart the table.
How can they come to you with an issue if the issue is hidden inside a black box they aren't allowed to know or see? How can they speak to you about a problem if the problem is actually ineffable, as Badrockgames has described?First, that's not at all what he means by nuances.
Second, the bolded is provably false. In my game if something is bothering the players, they come and talk with me about it after the game. We come to a consensus about the issue, with me changing things sometimes and them accepting the ruling or whatever it is sometimes. I can only think of one time in the last 15 years where a majority of the players wanted something one way, and I put my foot down and did it the way I wanted. And I had a really good reason for doing it that way.
And how do you explain the simple fact that, on this very forum, from folks like yourself (I can't recall if it included you specifically), when someone described a situation where the table collectively chose to walk because they weren't happy with the game a DM was offering, numerous people accused the players of being unfair and inappropriately leaving without giving the DM appropriate leeway to fix the issues, when so, so, so, SO many times you and others have insisted that if a player isn't happy with a game their clear recourse is always to just depart the table?