the Jester
Legend
Ah yes, "boxed text" (as I call it).
I love boxed text when done right, hate it when done poorly.
Done well, it should convey what you see/sense without making assumptions about what direction you're entering from, what you think or feel, or what you're doing. It should be short and to the point; Gygax was notorious for overly wordy boxed text. One of the few things 4e adventures did well was boxed text- they broke it down into sections that gave more information depending on the pcs' perceptions, which way they entered the room from, when they crossed certain areas and more came into view, etc.
Bad boxed text tells the pcs what they say, do, or think; gives information they have no way of perceiving; goes on and on without a good reason; etc.
With boxed text, less is more.
I love boxed text when done right, hate it when done poorly.
Done well, it should convey what you see/sense without making assumptions about what direction you're entering from, what you think or feel, or what you're doing. It should be short and to the point; Gygax was notorious for overly wordy boxed text. One of the few things 4e adventures did well was boxed text- they broke it down into sections that gave more information depending on the pcs' perceptions, which way they entered the room from, when they crossed certain areas and more came into view, etc.
Bad boxed text tells the pcs what they say, do, or think; gives information they have no way of perceiving; goes on and on without a good reason; etc.
With boxed text, less is more.