Bedrockgames
I post in the voice of Christopher Walken
Also something that keeps coming up is that we are saying style X is uniquely objective. I don't know where this is coming from, but that isn't my read of our position at all. We are just talking about the difference between games where a mystery is treated as an objective thing that can be explored and discovered and approached more like the Hillfolk example I gave. And I have tried to avoid comment on systems I don't feel I adequately understand, and said there seems to be plenty of gray areas as well.
Something like this came up as well when we were talking about sandboxes in another thread some time ago but one largely with the same posters in it. I think one of use made the point that sandboxes are about giving players the most freedom and agency possible. And this was interpreted as us claiming exclusive ownership of those things. But I don't think that is what we were doing at all. The point wasn't that you can't have agency and freedom in other games. It was that the whole thing driving what a sandbox is, is the player's ability to go in any direction they want, try anything, ignore any leads, etc. A way of describing that is giving them the most freedom possible. That doesn't mean there aren't other styles or type of RPGs that can also be described that way (even if it means something slightly different or greatly different but uses the same natural language)
Something like this came up as well when we were talking about sandboxes in another thread some time ago but one largely with the same posters in it. I think one of use made the point that sandboxes are about giving players the most freedom and agency possible. And this was interpreted as us claiming exclusive ownership of those things. But I don't think that is what we were doing at all. The point wasn't that you can't have agency and freedom in other games. It was that the whole thing driving what a sandbox is, is the player's ability to go in any direction they want, try anything, ignore any leads, etc. A way of describing that is giving them the most freedom possible. That doesn't mean there aren't other styles or type of RPGs that can also be described that way (even if it means something slightly different or greatly different but uses the same natural language)