Not quite. Genesys uses six different dice types, three "good" and three "bad". The good dice have various combinations of successes and advantages (with one of them having a Triumph, which is basically a supersuccess), and the bad dice have various combinations of failures and threats (with one having a Despair, which is a superfailure). Successes and failures cancel each other out, and if you have one or more leftover successes you have succeeded at the actual task. Advantages and threats also cancel each other out, with leftover advantages creating good side effects and leftover threats bad.
Triumphs and Despairs are both successes/failures in their own right, but also create particularly strong good/bad side effects. The success/failure bit can be cancelled by other symbols, but not the side effect (so if you roll Triumph, Success, 3 Failures, and a Threat, you will fail because the successes were cancelled by failures, you'll have a small bad side effect from the uncancelled Threat, but a major good side effect from the Triumph even if it was cancelled).