Scribe
Legend
I would be very interested in seeing the legal argument for this work itself out in a court.
On whose dime?
I would be very interested in seeing the legal argument for this work itself out in a court.
I am not a lawyer. This is not legal advice. I am using US terms here as that is where I am based; other legal systems likely have analogous but not identical terms (in the UK, I believe they use the term "Fair Dealing" where the U.S. uses "Fair Use").To give a more concrete example: Let's say i create a monster supplement compatible with 2024 5E. What is the difference (not asking for legal advice, of course) between me using the 3.5 SRD under OGL, the A5E SRD under ORC, the 5.1 SRD under CC, or no SRD at all and just not replicating ay text?
I suspect everyone would, since then the gaming community would have a much more concrete answer for a number of salient questions surrounding this topic.I would be very interested in seeing the legal argument for this work itself out in a court.
Just look at the OSR movement for your answer. Hundreds of retroclones and spin-offs and adventures and sourcebooks for pre-3E versions of D&D. They've been doing it for years.I'm honestly not trying to be difficult. I am trying to understand how you can use the 5.1 SRD to produce legally protected works for other editions of D&D, and what the limits are. I get that a derivative work can re-define elements in the SRD to "revert" them to their 3.5 definition. What I am confused about is how you could add things explicitly not in the 5.1 SRD but in another edition. Can you, for example, make a 4E retroclone? If so, could you release THAT into CC?
The answer is "it depends," largely on what edition you're trying to reproduce.I'm honestly not trying to be difficult. I am trying to understand how you can use the 5.1 SRD to produce legally protected works for other editions of D&D, and what the limits are. I get that a derivative work can re-define elements in the SRD to "revert" them to their 3.5 definition. What I am confused about is how you could add things explicitly not in the 5.1 SRD but in another edition. Can you, for example, make a 4E retroclone? If so, could you release THAT into CC?
Just look at the OSR movement for your answer. Hundreds of retroclones and spin-offs and adventures and sourcebooks for pre-3E versions of D&D. They've been doing it for years.
The answer is "it depends," largely on what edition you're trying to reproduce.
For instance, most pre-3E editions didn't have quite the mechanical intricacy of 3E, so it wasn't that hard for enterprising members of the OSR to go back and re-tool what was in the 3.5 SRD for various other purposes. But even then, some creative work had to be done. For instance, For Gold & Glory (an AD&D 2E retroclone) has a mechanic called THACO ("To Hit A Combat Opponent") because they can't use THAC0 ("To Hit Armor Class 0").
The problem is that the 5.1 SRD is quite a bit thinner than what's in the 3.5 SRD. You could probably still use it to reproduce something like Original (i.e. 1974) D&D just fine, and maybe even AD&D 1E, but in the latter case certain things (e.g. proficiencies, psionics, etc.) might be a bit awkward (which isn't to say they couldn't be done, but they'd probably be at least slightly different, a la the THACO/THAC0 difference given above).
4E, however, is a particularly bad example, as the game seems to have been designed in a way to frustrate being easily recreated in this manner (e.g. the use of small symbols to indicate things like monster types). Again, that doesn't mean it can't be done (just look at Orcus), but it's a lot more work to stay away from potentially actionable areas.
Paizo is very invested in the ORC license to the best of my knowledge but I have no insight into their plansTangentially related: has Paizo said anything about the possibility of release PF1E material into CC if WotC does end up releasing the 3.5 SRD into CC. Because that (the 3.5 SRD releasing in CC, to be clear) would be necessary, right?
That does sum it up, yes.The retroclones are largely subtractive -- that is, there is less in old editions of D&D than in 3.5, so it seems easier. The 5.1 SRD is missing a bunch of stuff from 3.5, so it seems like you would have to play silly games like using different but similar terminology (the THAC0 >> THACO example is an interesting one).
You're right in that Paizo would need to wait for the 3.5 SRD to be added to the Creative Commons before they could release anything for PF1 into it (with the requisite disclaimer that "anything" refers to the game mechanics; I suppose they could release only flavor text for things like Golarion into the CC if they wanted to). But the funny thing is, the 3.5 SRD alone wouldn't be enough. Look at what's in the Section 15 for the Pathfinder Core Rulebook:Tangentially related: has Paizo said anything about the possibility of release PF1E material into CC if WotC does end up releasing the 3.5 SRD into CC. Because that (the 3.5 SRD releasing in CC, to be clear) would be necessary, right?
Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
System Reference Document © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder Roleplaying Game Core Rulebook © 2011, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
The Book of Experimental Might © 2008, Monte J. Cook. All rights reserved.
Tome of Horrors © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.