How Will The New Tariffs Affect TTRPG Prices?

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New US tariffs have hit the world, and the tabletop gaming industry is bracing for impact. Every company (including us) will be doing a thorough analysis of how the recent US tariffs will affect their business, and then plan accordingly.

Of the raft of global tariffs on US imports declared yesterday, two in particular affect the tabletop gaming industry--the tariffs on the EU and on China.

The new tariff on goods manufactured in the EU is 20%, while those which originate in China are 34%. This is in addition to a recent 20% tariff on China, raising that level to 54%.

The tariff applies to the place of origin of a product, not the country where the company is registered. Many game companies in Europe, the UK, and Scandinavia print books in the EU; and more complex products which require boxes or other components, including those from game companies in the US, often come from China. The tariff on UK-produced products is 10%, but most UK-based companies print in the EU and China.

There is something called the 'de minimis threshold', and generally shipments below that value do not incur tariffs. In the US that is currently $800, and it mainly affects individual orders bought from overseas. However, that no longer applies to goods made in China. It also won't help with shipments of inventory (such as a print run) shipped to a US warehouse from the EU. When somebody in the US orders a book from, say, a UK game company, that order will often be fulfilled from inventory stored in a US warehouse rather than shipped directly from the UK. That US inventory will have incurred the tariff when it was shipped as part of a larger shipment.

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A shipment of our books from our printer in the EU

Of course, these aren't the only way that tariffs can affect prices. Even products manufactured in the US might use materials or components from China, Canada, or the EU, and that will affect the production cost of those products. For example, a US printer which uses paper sources in Canada is going to have increased costs. DriveThruRPG's print-on-demand costs have already increased by as much as 50% in the US.

How might game companies go about handling these increased costs?
  • Eat the tariff themselves. That might be possible in some instances, but the size of them will likely make that non-feasible. Most game products do not have a 54% profit margin.​
  • Manufacture in the US. That solution might be feasible but runs into a couple of barriers. (1) US printing costs tend to be higher; (2) goods would then have to be exported to the EU, Canada, and other countries, which may have reciprocal tariffs in place; (3) US printing capacity isn't up to the task (remember printers don't just print games--we're talking books); (4) US non-book game component manufacture capacity is even more difficult; (5) splitting a print run between a US and EU or Chinese printer greatly reduces the per-unit manufacture cost as the volume at each location will be halved; (6) as the recent DTRPG printing cost increase shows, even US printers use raw materials from elsewhere.​
  • Pass the cost along to customers. This, unfortunately, is probably going to be the most feasible result. This means that the price of games will be going up.​
It gets really difficult when the production/shipping process straddles the tariff. We at EN Publishing have four Kickstarters fulfilling (Voidrunner's Codex, Gate Pass Gazette Annual 2024, Monstrous Menagerie II, and Split the Hoard) which have been paid for, including shipping, by the customer already. Two of those (Voidrunner and Split the Hoard) involve boxes and components, which meant they were manufactured in China. The other two are printed in the EU (Lithuania, specifically). All four inventory shipments will arrive in the US after the tariffs come in. We haven't yet worked out exactly what that means, but it won't be pleasant.

I suspect in the future, in these days of sudden tariffs, companies will hold back on charging for shipping right up until the last minute. And that's also bad news for customers, as they won't know the shipping price of a game until it's about to ship. This might also mean a shift towards digital sales which--currently--are not affected.

Most game companies are likely crunching numbers and planning right now. It is not known how long the tariffs will be in effect for, or what retaliatory tariffs countries will put in place against US goods. But this is a global issue which is going to drastically affect the tabletop gaming industry (along with most every other industry, but this is a TTRPG news site!)

Steve Jackson Games posted about the tariffs (the site seems to be experiencing high traffic at the time of writing)--

Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't.

We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely.

Note: please keep discussion to the effect of tariffs on the game industry. This forum isn't the place to discuss international politics.
 

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For folks in our hobby, the China tariffs remain the crux. China has not only the facilities, but the expertise to make exactly the kinds of detailed, high quality plastics that are central to so much of what we do, from dice to token to miniatures. A company such as Wizkids or Steve Jackson Games can't just build their own factory somewhere else. With it looking increasingly like the gloves are off between China and the USA, I don't see how that can be anything but bad news for us as hobbyists, and more importantly for all the folks whose jobs and businesses support our hobby.

It's frustrating - I feel like things are spinning in circles and I hate just being reactive. What can we proactively do to support our hobby?
 

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No, they still print in the USA. The vast majority of my 5e books, including the 2024 ones, are printed in the USA. The only ones I have that weren't are Planescape and Monsters of the Multiverse. Whether that's because the PS ones also came in a box or not, I couldn't tell you. But they still print substantially in the US for the North American market.
It does seem like stuff in a box that involved any level of manual assembly had to be done overseas. My copy of Shadow of the Dragon Queen with the alt cover was printed in the US, while the copy that came in the D&D Beyond bundle with the board game was printed in China. Yes, I have 2 copies of the same book. Don't judge me. :)
 



This isn't a problem, except short term. We certainly HAVE the capability to make stuff in the US, because not that long ago, we made all of that stuff here.
Just because the US had a certain knowledge 30 years ago does not mean it still has it, and more importantly it does not mean that they kept up with advancements during those 30 years since. At this point we are starting fresh.

Could the US bring some manufacturing back over a period of five years or so, sure. If you had the right policies for it to attract business. A jumbled mess of on-again, off-again tariffs will not get anything back however.

As another aside, being printed in China doesn't seem to have passed on any savings to the consumer. I noticed that the Eberron Campaign Setting and the 3.5 Pathfinder Campaign Setting, published only a few years apart, have the following traits: Eberron is printed in the US, is 50 pages longer than Golarion, and was $40 vs Golarion's $50.
you forget inflation,$50 30 years ago is $100 today. There is a reason why companies say it would cost them 3 to 4 times as much to manufacture stuff in the US
 
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Politics
You know all those economic sanctions on Russia a couple of years ago that were supposed to cripple their economy? It didn't.
sure it did, their economy is in bad shape, and don’t forget that their economy is very different from the US one too. They are mostly exporting state owned oil to finance ‘the economy’ which is largely producing military equipment at this point. Their ‘civilian’ economy is in shambles
 

So your solution to SJG is for them to create a national infrastructure of manufacturing for their next game?
Honestly, it would be cool for major gaming publishers to get together to create unified national manufacturing. Almost certainly impossible for numerous reasons, but cool.
 

This isn't a problem, except short term. We certainly HAVE the capability to make stuff in the US, because not that long ago, we made all of that stuff here. Sure, sure... short term, there may be some ramp up required to get that stuff turned back on again. But this hand-wringing from SJG and others about "it can't be done!" is pretty easily debunked by looking at even slightly older gaming products that were made before the big scramble to send everything to China in the first place.
Short term problems can lead to long term ruination. Let's say it takes 3-5 years to bring back those printing capabilities to the United States. How do I stay in business during that period of time? And 3-5 years is generous given that many people might not want to invest in big projects when the future is uncertain, subject to the whims of an individual.
 

When printing plants in the US and Canada started buying larger and better presses in the 2010s, the Chineese bought the old presses, which were still in excellent condition, and then started competing against the companies they bought them from. I remember talking to the rep of a large Canadian printer. He said they should have destroyed the machines but the short term profit of the sales made the board smile.
 
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