ezo
Hero
I would argue that with practice, it isn't even there anymore.No, but it is definitely there.
Honestly, considering how little of the time was spend on the maths actually done compared to the amount of time spent playing, IME few people ever even noticed. But YMMV certainly.
I didn't play 3E for long but played other d20 systems and I do remember the numbers getting cumbersome. And modifiers for everything under the sun. AD&D had that, too, but IME they didn't seem to pop up as often or were a regular thing so you were used to them. Situational wasn't as much a thing in AD&D IIRC.When I was first introduced to D&D's ascending AC in 3e, I thought "Oh, this will be easier". Then it didn't take long for me to start encountering AC 35 with an attack bonus of +25...but sometimes the AC was 42 and the attack bonus was +32, depending on the time of day and the what the opposition was. The math itself was simpler, but I felt the numbers were getting out of hand.
While some things about 5E I have never been keen on, keeping numbers smaller, using advantage/disadvantage, and such were IMO improvements.