OGL, ORC, CC or?...

If you use open material to create derivative material, said derivative material should itself be open; one fish being able to choose not to do that is not a good reason why everyone else should be able to.
we will have to disagree on this

That depends on what you mean by "negative."
a negative impact is a reduction in the number of products

An open license which produces less open content is providing less material for third-party publishers to avail themselves of, and so isn't as good as a license that results in more open content being produced.
by your metric, I prefer one that creates overall more content, open or not. The 3pps can decide for themselves what should be open and what should not be

Except the ORC License doesn't let you use what would otherwise be open material from Pathfinder/Starfinder Infinite.
there are other games under it than the Paizo ones, if that is a hurdle for you
 

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ORC... it's designed to cure the two biggest problems of the Wizards OGL 1.0 and 1.0a: (1) the license itself being copyrighted text belonging to WotC, and (2) Wizards having included a forced update provision.
That's where I stand too.

I'd do some legal due diligence on it first, but if ORC does as it's been advertised to do, then it'd be an obvious winner.

My goal would be an open license that could not be 'messed with' using tricks in future to try to close it down, and which people who used the content down the road would not be able to close it by wrapping closed content around it, but which did allow them protect closed IP outside of it - such as IP from art, lore, novels, games, movies, etc.

So if a future project was:

My ORC game and it's elements, as used to make an RPG suppliment for 'That new Rom-Com movie' which had new character options, an adventure based on the movie, and lore for the movie characters...
- I'd want them to be able to keep the lore and adventure closed, but put the character options in open.

The tricky question is could I force that with ORC? Force the 'character options' open without being able to mess up their IP over the lore and story. If ORC lives up to that, it's what I'd want.

But I've not researched any of this.
 

we will have to disagree on this
I don't agree to that. :P
a negative impact is a reduction in the number of products
Again, over ten thousand products made under the OGL, easily. You can't really count the number of products that weren't made because of it.
by your metric, I prefer one that creates overall more content, open or not. The 3pps can decide for themselves what should be open and what should not be
Which leaves open a scenario where they decide that something that's derivative from open content shouldn't itself be open, meaning that there's that much less open content for other publishers to use. I'd prefer those publisher have more to work with, rather than less.
there are other games under it than the Paizo ones, if that is a hurdle for you
Sure, and there are other games under the OGL, too, which have no mandate that you can't use them with PF/SF Infinite. Quite the contrary, I have some Pathfinder Infinite products, and their derivative content is Open Game Content.
 

I don't agree to that. :P
are you releasing your content to the public, do you have any content, or is that more your idealistic stance?

Again, over ten thousand products made under the OGL, easily. You can't really count the number of products that weren't made because of it.
no you cannot, the closest thing might be to see which 3pp LevelUp products use which of the three licenses
 




It's too bad the publisher isn't here on these boards so we could ask them. :P
I believe Mamba is talking about non enworld publishers- Morrus is releasing using all 3, which then allows us to see which of the 3 other 3pp use when releasing levelup material based on the level up SRDs.
 


I believe Mamba is talking about non enworld publishers- Morrus is releasing using all 3, which then allows us to see which of the 3 other 3pp use when releasing levelup material based on the level up SRDs.
Ah, that makes more sense, though I don't know if there's any easy way to check who's using which license (or why they chose the one(s) that they did).
the publisher would not know which licenses the third parties use
I'm not sure there's any easy way to tabulate that (short of going on a spending spree) let alone verifying what their motivation was.
 

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