Micah Sweet
Level Up & OSR Enthusiast
@pemertonI am not Micah so I can;t speak for them. I can only speak for my own position. I think a lot of people would agree that an AP is thought of as having more constrained agency. But the more I talk to people about sandboxes and agency, the less I think that is a fair characterization (because how someone runs an AP is very important). And I say that as someone who shifted to sandbox out of a frustration with adventure paths during the 2000s. But I don't think adventure paths are all run the same way. And if people are on a path of their own volition, then there isn't an issue with agency at all.
And I don't think the OP and Micah are doing the same thing. The OP is very clearly saying a given style of play might be fun but it has no agency, regardless of what people say or think. There is a tacit accusation in the OP that people are deluding themselves and under the illusion that they have more freedom than they really do. Just given what I have seen Micah say in response to some of my own posts, I am under the impression that Micah isn't that interested in being so antagonistic to another style of play
I am not interested in being antagonistic. I have a clear preference, but I really don't feel one style of play is objectively superior to any other. If I did, I would clearly be calling out in a pejorative way a lot of gamers with different preferences to my own. My wife, for example, who strongly prefers adventure path to sandbox. This is the tone I detected (perhaps erroneously) from the OP's comments. They accept that others may enjoy their "low agency" games (consisting of anything that doesn't suit their definition of agency/how their preferred games are arranged, as far as I can tell), but believe these folks are fooling themselves in thinking players have any agency in their games. This is a sentiment whose belligerence just rubs me the wrong way.
As far as APs, I do believe that the style exhibits a lower level of player agency than some others, including sandbox play and most Narrativist games I know of. From my perspective, if you are expected to follow a story progression to attain a specific goal (as in, that's the game we're playing), and the GM exerts any pressure to keep the players on that progression, through the module, their own notes or otherwise, then player agency is going to be reduced (though not eliminated). That doesn't mean it's an inferior game to mine or anyone else's. It just means what I said it means.